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Make order of parameters the same for methods player.damage and permanent.damage
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139 changed files with 162 additions and 162 deletions
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@ -404,7 +404,7 @@ public class RandomPlayer extends ComputerPlayer {
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}
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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permanent.damage(amount, sourceId, game, true, false);
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permanent.damage(amount, sourceId, game, false, true);
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remainingDamage -= amount;
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}
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else {
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