Fixed a bug that existing continuous effects were not applied before state based effects were checked.

This commit is contained in:
LevelX2 2015-06-20 01:07:35 +02:00
parent db5526a1c6
commit e509a35795
4 changed files with 101 additions and 2 deletions

View file

@ -62,7 +62,10 @@ public class SerraAscendant extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Lifelink (Damage dealt by this creature also causes you to gain that much life.)
this.addAbility(LifelinkAbility.getInstance());
// As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SerraAscendantEffect()));
}