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Fixed a bug that existing continuous effects were not applied before state based effects were checked.
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4 changed files with 101 additions and 2 deletions
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@ -62,7 +62,10 @@ public class SerraAscendant extends CardImpl {
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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this.addAbility(LifelinkAbility.getInstance());
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// As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SerraAscendantEffect()));
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}
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