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* Fixed a problem with the check what spells are castable for a player.
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3 changed files with 13 additions and 7 deletions
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@ -194,7 +194,7 @@ public interface Player extends MageItem, Copyable<Player> {
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boolean getPassedUntilStackResolved();
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boolean getPassedUntilEndStepBeforeMyTurn();
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boolean getPassedAllTurns();
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AbilityType getJustActivatedType();
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@ -791,11 +791,11 @@ public interface Player extends MageItem, Copyable<Player> {
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* cost
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* @param costs alternate other costs you need to pay
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*/
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, mage.abilities.costs.Costs costs);
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void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs);
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UUID getCastSourceIdWithAlternateMana();
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ManaCosts getCastSourceIdManaCosts();
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ManaCosts<ManaCost> getCastSourceIdManaCosts();
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Costs<Cost> getCastSourceIdCosts();
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@ -865,7 +865,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean putCardsOnBottomOfLibrary(Cards cards, Game game, Ability source, boolean anyOrder) {
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if (cards.size() != 0) {
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if (!cards.isEmpty()) {
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if (!anyOrder) {
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for (UUID objectId : cards) {
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moveObjectToLibrary(objectId, source == null ? null : source.getSourceId(), game, false, false);
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@ -938,7 +938,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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@Override
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public void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts manaCosts, mage.abilities.costs.Costs costs) {
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public void setCastSourceIdWithAlternateMana(UUID sourceId, ManaCosts<ManaCost> manaCosts, Costs<Cost> costs) {
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castSourceIdWithAlternateMana = sourceId;
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castSourceIdManaCosts = manaCosts;
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castSourceIdCosts = costs;
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@ -2442,9 +2442,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (available == null) {
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return true;
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}
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boolean spendAnyMana = game.getContinuousEffects().asThough(ability.getSourceId(), AsThoughEffectType.SPEND_OTHER_MANA, ability, ability.getControllerId(), game);
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for (Mana mana : abilityOptions) {
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for (Mana avail : available) {
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if (mana.enough(avail)) {
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if (spendAnyMana && mana.count() <= avail.count()) {
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return true;
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}
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if (mana.enough(avail)) { // here we need to check if spend mana as though allow to pay the mana cost
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return true;
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}
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}
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