Implemented Revel in Riches, added Treasure tokens

This commit is contained in:
Evan Kranzler 2017-08-30 18:06:06 -04:00
parent 218eb09a94
commit e4cf16f338
5 changed files with 159 additions and 1 deletions

View file

@ -37,6 +37,7 @@ public enum SubType {
CONTRAPTION("Contraption", SubTypeSet.ArtifactType, false),
EQUIPMENT("Equipment", SubTypeSet.ArtifactType, false),
FORTIFICATION("Fortification", SubTypeSet.ArtifactType, false),
TREASURE("Treasure", SubTypeSet.ArtifactType, false),
VEHICLE("Vehicle", SubTypeSet.ArtifactType, false),
// 205.3m : Creatures and tribals share their lists of subtypes; these subtypes are called creature types.
// A

View file

@ -57,7 +57,7 @@ public class GoldToken extends Token {
}
public GoldToken(String setCode, int tokenType) {
super("Gold", "colorless artifact token named Gold onto the battlefield. It has \"Sacrifice this artifact: Add one mana of any color to your mana pool.\"");
super("Gold", "colorless artifact token named Gold with \"Sacrifice this artifact: Add one mana of any color to your mana pool.\"");
availableImageSetCodes = tokenImageSets;
setOriginalExpansionSetCode(setCode);
cardType.add(CardType.ARTIFACT);

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@ -0,0 +1,71 @@
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package mage.game.permanent.token;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.common.AddManaOfAnyColorEffect;
import mage.abilities.mana.SimpleManaAbility;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
/**
*
* @author TheElk801
*/
public class TreasureToken extends Token {
final static private List<String> tokenImageSets = new ArrayList<>();
static {
tokenImageSets.addAll(Arrays.asList("XLN"));
}
public TreasureToken() {
this(null, 0);
}
public TreasureToken(String setCode) {
this(setCode, 0);
}
public TreasureToken(String setCode, int tokenType) {
super("Treasure", "colorless Treasure artifact token with \"{T}, Sacrifice this artifact: Add one mana of any color to your mana pool.\"");
availableImageSetCodes = tokenImageSets;
setOriginalExpansionSetCode(setCode);
cardType.add(CardType.ARTIFACT);
subtype.add(SubType.TREASURE);
Ability ability = new SimpleManaAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(), new SacrificeSourceCost());
ability.addCost(new SacrificeSourceCost());
}
}