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Fixed a bug in handling ContinuousEffects introduced with 463cec8754.
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2 changed files with 18 additions and 13 deletions
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@ -63,14 +63,20 @@ public class MasterOfThePearlTridentTest extends CardTestPlayerBase {
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public void testTurnToFrog() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.HAND, playerA, "Master of the Pearl Trident");
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// Creature — Merfolk 2/2, UU
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// Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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addCard(Zone.BATTLEFIELD, playerA, "Merfolk of the Pearl Trident");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Llanowar Elves");
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// Creature — Elf Druid 1/1, G
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// {T}: Add {G} to your mana pool.
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addCard(Zone.HAND, playerB, "Turn to Frog");
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// Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master of the Pearl Trident");
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castSpell(3, PhaseStep.DECLARE_ATTACKERS, playerB, "Turn to Frog", "Master of the Pearl Trident");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerB, "Turn to Frog", "Master of the Pearl Trident");
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attack(3, playerA, "Merfolk of the Pearl Trident");
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block(3, playerB, "Llanowar Elves", "Merfolk of the Pearl Trident");
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