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chaos booster draft implementation first check-in
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12 changed files with 462 additions and 14 deletions
96
Mage/src/mage/game/draft/ChaosBoosterDraft.java
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96
Mage/src/mage/game/draft/ChaosBoosterDraft.java
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.draft;
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import java.util.ArrayList;
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import java.util.List;
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import mage.cards.ExpansionSet;
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import java.util.Collections;
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import java.lang.RuntimeException;
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/**
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*
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* @author BrodyLodmell_at_googlemail.com
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*/
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public class ChaosBoosterDraft extends BoosterDraft {
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List<ExpansionSet> allSets;
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List<ExpansionSet> usedBoosters;
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public ChaosBoosterDraft(DraftOptions options, List<ExpansionSet> sets) {
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super(options, sets);
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if (sets.isEmpty()){
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throw new RuntimeException("At least one set must be selected for chaos booster draft");
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}
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allSets = new ArrayList<>(sets);
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resetBoosters();
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}
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@Override
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public void start() {
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while (!isAbort() && boosterNum < numberBoosters) {
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openBooster();
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while (!isAbort() && pickCards()) {
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if (boosterNum % 2 == 1) {
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passLeft();
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} else {
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passRight();
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}
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fireUpdatePlayersEvent();
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}
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}
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resetBufferedCards();
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this.fireEndDraftEvent();
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}
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@Override
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protected void openBooster() {
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if (boosterNum < numberBoosters) {
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for (DraftPlayer player: players.values()) {
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player.setBooster(getNextBooster().createBooster());
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}
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}
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boosterNum++;
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cardNum = 1;
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fireUpdatePlayersEvent();
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}
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private ExpansionSet getNextBooster() {
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if (0 == usedBoosters.size()){
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resetBoosters();
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}
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ExpansionSet theBooster = usedBoosters.get(0);
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usedBoosters.remove(theBooster);
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return theBooster;
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}
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private void resetBoosters(){
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usedBoosters = new ArrayList<>(allSets);
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Collections.shuffle(usedBoosters);
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}
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}
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@ -44,6 +44,7 @@ public class LimitedOptions implements Serializable {
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protected String draftCubeName;
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protected DraftCube draftCube;
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protected int numberBoosters;
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protected boolean isChaos;
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public List<String> getSetCodes() {
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return sets;
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@ -80,5 +81,11 @@ public class LimitedOptions implements Serializable {
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public void setNumberBoosters(int numberBoosters) {
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this.numberBoosters = numberBoosters;
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}
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public boolean getIsChaos(){
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return isChaos;
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}
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public void setIsChaos(boolean isChaos){
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this.isChaos = isChaos;
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}
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}
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@ -44,6 +44,7 @@ public class TournamentType implements Serializable {
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protected boolean draft; // or sealed
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protected boolean limited; // or construced
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protected boolean elimination; // or Swiss
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protected boolean isChaos;
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protected TournamentType() {}
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@ -83,5 +84,9 @@ public class TournamentType implements Serializable {
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public boolean isCubeBooster() {
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return cubeBooster;
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}
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public boolean isChaos(){
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return this.isChaos;
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}
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}
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