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new cards Barbed Shocker ,Cabal Slaver, Shoker
added new DiscardHandAndDrawEffect
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.discard;
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import java.util.Set;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.game.Game;
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import mage.players.Player;
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/**
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* @author mluds
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*/
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public class DiscardHandAndDrawEffect extends OneShotEffect {
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private int CardDrawOffset = 0;
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public DiscardHandAndDrawEffect(TargetController targetController) {
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this(targetController,0);
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}
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public DiscardHandAndDrawEffect(TargetController targetController, int cardDrawOffset) {
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super(Outcome.Discard);
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String PostText = "";
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if (cardDrawOffset >0){
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PostText = " plus " + cardDrawOffset;
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}else if(cardDrawOffset < 0){
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PostText = " minus " + cardDrawOffset;
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}
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this.CardDrawOffset = cardDrawOffset;
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switch(targetController) {
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case OPPONENT:
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this.staticText = "Opponent discards his hand then draws that many cards" + PostText;
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break;
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case YOU:
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this.staticText = "Discard your hand then draws that many cards" + PostText;
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break;
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}
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}
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public DiscardHandAndDrawEffect(final DiscardHandAndDrawEffect effect) {
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super(effect);
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}
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@Override
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public DiscardHandAndDrawEffect copy() {
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return new DiscardHandAndDrawEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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Set<Card> cards = player.getHand().getCards(game);
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int count = cards.size();
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for (Card card : cards) {
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player.discard(card, source, game);
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}
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player.drawCards(count + this.CardDrawOffset, game);
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}
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return true;
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}
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}
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