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* Fumigate - Fixed that the destroy effect was not handled separate from the life gaining effect (fixes #4250).
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@ -88,6 +88,7 @@ class FumigateEffect extends OneShotEffect {
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destroyedCreature++;
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}
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}
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game.applyEffects();
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if (destroyedCreature > 0) {
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controller.gainLife(destroyedCreature, game);
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}
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