[M12] Stormblood Berserker

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magenoxx 2011-08-22 09:39:37 +04:00
parent 54a2e7c497
commit e2d4fa8899
6 changed files with 168 additions and 3 deletions

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package mage.sets.magic2012;
import mage.Constants;
import mage.Constants.CardType;
import mage.Constants.Rarity;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.BloodthirstAbility;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author nantuko
*/
public class StormbloodBerserker extends CardImpl<StormbloodBerserker> {
public StormbloodBerserker(UUID ownerId) {
super(ownerId, 156, "Stormblood Berserker", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{1}{R}");
this.expansionSetCode = "M12";
this.subtype.add("Human");
this.subtype.add("Berserker");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
this.addAbility(new BloodthirstAbility(2));
// Stormblood Berserker can't be blocked except by two or more creatures.
this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new StormbloodBerserkerEffect()));
}
public StormbloodBerserker(final StormbloodBerserker card) {
super(card);
}
@Override
public StormbloodBerserker copy() {
return new StormbloodBerserker(this);
}
}
class StormbloodBerserkerEffect extends ContinuousEffectImpl<StormbloodBerserkerEffect> {
public StormbloodBerserkerEffect() {
super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
staticText = "{this} can't be blocked except by two or more creatures";
}
public StormbloodBerserkerEffect(final StormbloodBerserkerEffect effect) {
super(effect);
}
@Override
public StormbloodBerserkerEffect copy() {
return new StormbloodBerserkerEffect(this);
}
@Override
public boolean apply(Constants.Layer layer, Constants.SubLayer sublayer, Ability source, Game game) {
Permanent perm = game.getPermanent(source.getSourceId());
if (perm != null) {
switch (layer) {
case RulesEffects:
perm.setMinBlockedBy(2);
break;
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Constants.Layer layer) {
return layer == Constants.Layer.RulesEffects;
}
}