* Fixed that sacrifice was handled targeted (because of using other method now with sourceId and controllerId).

This commit is contained in:
LevelX2 2014-07-27 15:51:51 +02:00
parent 7af34eb8b1
commit e22174b148
3 changed files with 28 additions and 15 deletions

View file

@ -11,6 +11,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/
public class MomentousFallTest extends CardTestPlayerBase {
/**
* Momentous Fall
* Instant {2}{G}{G}
* As an additional cost to cast Momentous Fall, sacrifice a creature.
* You draw cards equal to the sacrificed creature's power, then you
* gain life equal to its toughness.
*/
@Test
public void testSacrificeCostAndLKI() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);