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* Fixed that sacrifice was handled targeted (because of using other method now with sourceId and controllerId).
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3 changed files with 28 additions and 15 deletions
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@ -11,6 +11,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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public class MomentousFallTest extends CardTestPlayerBase {
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/**
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* Momentous Fall
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* Instant {2}{G}{G}
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* As an additional cost to cast Momentous Fall, sacrifice a creature.
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* You draw cards equal to the sacrificed creature's power, then you
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* gain life equal to its toughness.
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*/
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@Test
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public void testSacrificeCostAndLKI() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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