* Helm of the Ghastlord - Fixed that the triggered ability only worked for combat damage instead correctly for all kind of damage.

This commit is contained in:
LevelX2 2014-10-17 08:17:19 +02:00
parent 2c171e32b9
commit e20a5f68e6

View file

@ -30,7 +30,7 @@ package mage.sets.shadowmoor;
import java.util.UUID;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.DealsDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.EnchantedCreatureColorCondition;
import mage.abilities.decorator.ConditionalContinousEffect;
@ -71,11 +71,11 @@ public class HelmOfTheGhastlord extends CardImpl {
this.addAbility(ability);
// As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
SimpleStaticAbility blueAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "As long as enchanted creature is blue, it gets +1/+1"));
blueAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new DealsCombatDamageToAPlayerTriggeredAbility(new DrawCardSourceControllerEffect(1),false), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has \"Whenever this creature deals damage to an opponent, draw a card.\""));
blueAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new DealsDamageToAPlayerTriggeredAbility(new DrawCardSourceControllerEffect(1),false), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLUE), "and has \"Whenever this creature deals damage to an opponent, draw a card.\""));
this.addAbility(blueAbility);
// As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
SimpleStaticAbility blackAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(new BoostEnchantedEffect(1, 1), new EnchantedCreatureColorCondition(ObjectColor.BLACK), "As long as enchanted creature is black, it gets +1/+1"));
blackAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new DealsCombatDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1), false, true), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLACK), "and has \"Whenever this creature deals damage to an opponent, that player discards a card.\""));
blackAbility.addEffect(new ConditionalContinousEffect(new GainAbilityAttachedEffect(new DealsDamageToAPlayerTriggeredAbility(new DiscardTargetEffect(1), false, true), AttachmentType.AURA), new EnchantedCreatureColorCondition(ObjectColor.BLACK), "and has \"Whenever this creature deals damage to an opponent, that player discards a card.\""));
this.addAbility(blackAbility);
}