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Fix SacrificeTargetCost and SacrificeAllCost activator checks (#12809)
* Fix Tergrid's Lantern and add test * Remove custom effect, fix SacrificeTargetCost to avoid checking for activated abilities and sidestepping the controllerID * Add test to verify change to SacrificeTargetCost * Add special action test * Fix canPay check for SacrificeTargetCost * Remove activated ability check in SacrificeAllCost * Remove cost-specific activator checks for special actions, as they are redundant * add null check for game.getPlayer
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5 changed files with 254 additions and 30 deletions
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package org.mage.test.cards.cost.sacrifice;
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import mage.abilities.common.LicidAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jimga150
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*/
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public class SacrificeTargetCostTest extends CardTestPlayerBase {
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// Tests a variety of use cases with SacrificeTargetCost, making sure the right player pays the cost
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@Test
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public void testSimpleCost() {
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// All Rats have fear.
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// {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
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addCard(Zone.BATTLEFIELD, playerA, "Marrow-Gnawer");
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addCard(Zone.BATTLEFIELD, playerA, "Karumonix, the Rat King");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}");
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setChoice(playerA, "Karumonix, the Rat King"); // Target to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Marrow-Gnawer", 1);
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assertPermanentCount(playerA, "Rat Token", 1);
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assertGraveyardCount(playerA, "Karumonix, the Rat King", 1);
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}
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@Test
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public void testSimpleCostOtherPlayerActivate() {
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// {1}, Sacrifice a land: Draw a card. Any player may activate this ability.
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addCard(Zone.BATTLEFIELD, playerA, "Excavation");
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addCard(Zone.BATTLEFIELD, playerB, "Forest");
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// Player B activates Player A's Excavate ability
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}");
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setChoice(playerB, "Forest"); // Target to sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerB, 1);
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assertGraveyardCount(playerB, "Forest", 1);
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}
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@Test
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public void testDoUnlessSacrificeTrigger() {
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// When Demanding Dragon enters, it deals 5 damage to target opponent unless that player sacrifices a creature.
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addCard(Zone.HAND, playerA, "Demanding Dragon", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demanding Dragon");
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addTarget(playerA, playerB);
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setChoice(playerB, "No"); // Sac a creature?
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Demanding Dragon");
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addTarget(playerA, playerB);
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setChoice(playerB, "Yes"); // Sac a creature?
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setChoice(playerB, "Memnite"); // Sac Memnite
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Memnite", 1);
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}
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@Test
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public void testDoUnlessSacrificeActivated() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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addCard(Zone.HAND, playerA, "Tergrid, God of Fright // Tergrid's Lantern");
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addCard(Zone.HAND, playerB, "Memnarch");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tergrid's Lantern", true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
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addTarget(playerA, playerB);
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setChoice(playerB, "No"); // Sac or discard to avoid life loss?
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
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addTarget(playerA, playerB);
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setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
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setChoice(playerB, "Yes"); // Yes - Sacrifice, No - Discard
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setChoice(playerB, "Memnite"); // To sacrifice
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, currentGame.getStartingLife() - 3);
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assertPermanentCount(playerB, "Memnite", 0);
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assertGraveyardCount(playerB, "Memnite", 1);
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assertHandCount(playerB, "Memnarch", 1);
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}
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/**
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* Use special action that has opponent sac a permanent
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*/
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@Test
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public void SpecialActionTest() {
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// Enchanted creature can't attack or block, and its activated abilities can't be activated.
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// That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
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addCard(Zone.HAND, playerA, "Volrath's Curse");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.BATTLEFIELD, playerB, "Memnarch");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volrath's Curse");
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addTarget(playerA, "Memnarch");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice a ", "Volrath's Curse");
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setChoice(playerB, "Memnite");
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerB, "Memnite", 0);
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assertGraveyardCount(playerB, "Memnite", 1);
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assertPermanentCount(playerB, "Memnarch", 1);
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}
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}
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@ -0,0 +1,101 @@
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package org.mage.test.cards.single.khm;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* {@link mage.cards.t.TergridGodOfFright Tergrid, God of Fright // Tergrid's Lantern}
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* {3}{B}{B}
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* Legendary Creature — God
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* P/T 4/5
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* Menace
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* Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
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*
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* {3}{B}
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* Legendary Artifact
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* {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
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* {3}{B}: Untap Tergrid’s Lantern.
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*
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* @author jimga150
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*/
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public class TergridsLanternTest extends CardTestPlayerBase {
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private static final String tergrid = "Tergrid, God of Fright // Tergrid's Lantern";
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private static final String tergridFirstSide = "Tergrid, God of Fright";
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private static final String tergridSecondSide = "Tergrid's Lantern";
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@Test
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public void testLoseLife() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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addCard(Zone.HAND, playerA, tergrid);
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addCard(Zone.HAND, playerB, "Memnarch");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
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addTarget(playerA, playerB);
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setChoice(playerB, "No"); // Sac or discard to avoid life loss?
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, currentGame.getStartingLife() - 3);
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assertPermanentCount(playerB, "Memnite", 1);
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assertHandCount(playerB, "Memnarch", 1);
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}
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@Test
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public void testSacCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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addCard(Zone.HAND, playerA, tergrid);
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addCard(Zone.HAND, playerB, "Memnarch");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
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addTarget(playerA, playerB);
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setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
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setChoice(playerB, "Yes"); // Yes - Sacrifice, No - Discard
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setChoice(playerB, "Memnite"); // To sacrifice
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, currentGame.getStartingLife());
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assertPermanentCount(playerB, "Memnite", 0);
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assertGraveyardCount(playerB, "Memnite", 1);
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assertHandCount(playerB, "Memnarch", 1);
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}
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@Test
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public void testDiscard() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
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addCard(Zone.HAND, playerA, tergrid);
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addCard(Zone.HAND, playerB, "Memnarch");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
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addTarget(playerA, playerB);
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setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
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setChoice(playerB, "No"); // Yes - Sacrifice, No - Discard
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setChoice(playerB, "Memnarch"); // To discard
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerB, currentGame.getStartingLife());
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assertPermanentCount(playerB, "Memnite", 1);
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assertGraveyardCount(playerB, "Memnarch", 1);
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assertHandCount(playerB, "Memnarch", 0);
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}
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}
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@ -1,14 +1,13 @@
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package mage.abilities.costs.common;
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package mage.abilities.costs.common;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.SacrificeCost;
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import mage.abilities.costs.SacrificeCost;
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import mage.constants.AbilityType;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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@ -46,19 +45,15 @@ public class SacrificeAllCost extends CostImpl implements SacrificeCost {
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@Override
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@Override
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public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
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public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
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UUID activator = controllerId;
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Player controller = game.getPlayer(controllerId);
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if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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if (controller == null){
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if (((ActivatedAbilityImpl) ability).getActivatorId() != null) {
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return false;
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activator = ((ActivatedAbilityImpl) ability).getActivatorId();
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} // else, Activator not filled?
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}
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}
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, controllerId, game)) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, controllerId, game)) {
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if (!game.getPlayer(activator).canPaySacrificeCost(permanent, source, controllerId, game)) {
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if (!controller.canPaySacrificeCost(permanent, source, controllerId, game)) {
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return false;
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return false;
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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package mage.abilities.costs.common;
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package mage.abilities.costs.common;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.SacrificeCost;
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import mage.abilities.costs.SacrificeCost;
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import mage.constants.AbilityType;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetSacrifice;
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import mage.target.common.TargetSacrifice;
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import mage.util.CardUtil;
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import mage.util.CardUtil;
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@ -58,12 +57,8 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
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@Override
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@Override
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public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
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public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
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UUID activator = controllerId;
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// can be cancelled by user
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if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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if (this.getTargets().choose(Outcome.Sacrifice, controllerId, source.getSourceId(), source, game)) {
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activator = ((ActivatedAbilityImpl) ability).getActivatorId();
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}
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// can be cancel by user
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if (this.getTargets().choose(Outcome.Sacrifice, activator, source.getSourceId(), source, game)) {
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for (UUID targetId : this.getTargets().get(0).getTargets()) {
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for (UUID targetId : this.getTargets().get(0).getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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Permanent permanent = game.getPermanent(targetId);
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if (permanent == null) {
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if (permanent == null) {
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@ -88,17 +83,14 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
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@Override
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@Override
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public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
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public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
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UUID activator = controllerId;
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Player controller = game.getPlayer(controllerId);
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if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
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if (controller == null){
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if (((ActivatedAbilityImpl) ability).getActivatorId() != null) {
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return false;
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activator = ((ActivatedAbilityImpl) ability).getActivatorId();
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} // else, Activator not filled?
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}
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}
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||||||
int validTargets = 0;
|
int validTargets = 0;
|
||||||
int neededTargets = this.getTargets().get(0).getNumberOfTargets();
|
int neededTargets = this.getTargets().get(0).getNumberOfTargets();
|
||||||
for (Permanent permanent : game.getBattlefield().getActivePermanents(((TargetPermanent) this.getTargets().get(0)).getFilter(), controllerId, source, game)) {
|
for (Permanent permanent : game.getBattlefield().getActivePermanents(((TargetPermanent) this.getTargets().get(0)).getFilter(), controllerId, source, game)) {
|
||||||
if (game.getPlayer(activator).canPaySacrificeCost(permanent, source, controllerId, game)) {
|
if (controller.canPaySacrificeCost(permanent, source, controllerId, game)) {
|
||||||
validTargets++;
|
validTargets++;
|
||||||
if (validTargets >= neededTargets) {
|
if (validTargets >= neededTargets) {
|
||||||
return true;
|
return true;
|
||||||
|
|
@ -106,10 +98,7 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// solves issue #8097, if a sacrifice cost is optional and you don't have valid targets, then the cost can be paid
|
// solves issue #8097, if a sacrifice cost is optional and you don't have valid targets, then the cost can be paid
|
||||||
if (validTargets == 0 && this.getTargets().get(0).getMinNumberOfTargets() == 0) {
|
return validTargets == 0 && this.getTargets().get(0).getMinNumberOfTargets() == 0;
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue