Fix SacrificeTargetCost and SacrificeAllCost activator checks (#12809)

* Fix Tergrid's Lantern and add test

* Remove custom effect, fix SacrificeTargetCost to avoid checking for activated abilities and sidestepping the controllerID

* Add test to verify change to SacrificeTargetCost

* Add special action test

* Fix canPay check for SacrificeTargetCost

* Remove activated ability check in SacrificeAllCost

* Remove cost-specific activator checks for special actions, as they are redundant

* add null check for game.getPlayer
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jimga150 2024-09-18 19:09:39 -04:00 committed by GitHub
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5 changed files with 254 additions and 30 deletions

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package org.mage.test.cards.cost.sacrifice;
import mage.abilities.common.LicidAbility;
import mage.abilities.costs.mana.ColoredManaCost;
import mage.abilities.keyword.HasteAbility;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jimga150
*/
public class SacrificeTargetCostTest extends CardTestPlayerBase {
// Tests a variety of use cases with SacrificeTargetCost, making sure the right player pays the cost
@Test
public void testSimpleCost() {
// All Rats have fear.
// {T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
addCard(Zone.BATTLEFIELD, playerA, "Marrow-Gnawer");
addCard(Zone.BATTLEFIELD, playerA, "Karumonix, the Rat King");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}");
setChoice(playerA, "Karumonix, the Rat King"); // Target to sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Marrow-Gnawer", 1);
assertPermanentCount(playerA, "Rat Token", 1);
assertGraveyardCount(playerA, "Karumonix, the Rat King", 1);
}
@Test
public void testSimpleCostOtherPlayerActivate() {
// {1}, Sacrifice a land: Draw a card. Any player may activate this ability.
addCard(Zone.BATTLEFIELD, playerA, "Excavation");
addCard(Zone.BATTLEFIELD, playerB, "Forest");
// Player B activates Player A's Excavate ability
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}");
setChoice(playerB, "Forest"); // Target to sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerB, 1);
assertGraveyardCount(playerB, "Forest", 1);
}
@Test
public void testDoUnlessSacrificeTrigger() {
// When Demanding Dragon enters, it deals 5 damage to target opponent unless that player sacrifices a creature.
addCard(Zone.HAND, playerA, "Demanding Dragon", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.BATTLEFIELD, playerB, "Memnite");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demanding Dragon");
addTarget(playerA, playerB);
setChoice(playerB, "No"); // Sac a creature?
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Demanding Dragon");
addTarget(playerA, playerB);
setChoice(playerB, "Yes"); // Sac a creature?
setChoice(playerB, "Memnite"); // Sac Memnite
setStrictChooseMode(true);
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Memnite", 1);
}
@Test
public void testDoUnlessSacrificeActivated() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.HAND, playerA, "Tergrid, God of Fright // Tergrid's Lantern");
addCard(Zone.HAND, playerB, "Memnarch");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tergrid's Lantern", true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
addTarget(playerA, playerB);
setChoice(playerB, "No"); // Sac or discard to avoid life loss?
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
addTarget(playerA, playerB);
setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
setChoice(playerB, "Yes"); // Yes - Sacrifice, No - Discard
setChoice(playerB, "Memnite"); // To sacrifice
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerB, currentGame.getStartingLife() - 3);
assertPermanentCount(playerB, "Memnite", 0);
assertGraveyardCount(playerB, "Memnite", 1);
assertHandCount(playerB, "Memnarch", 1);
}
/**
* Use special action that has opponent sac a permanent
*/
@Test
public void SpecialActionTest() {
// Enchanted creature can't attack or block, and its activated abilities can't be activated.
// That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
addCard(Zone.HAND, playerA, "Volrath's Curse");
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Memnite");
addCard(Zone.BATTLEFIELD, playerB, "Memnarch");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volrath's Curse");
addTarget(playerA, "Memnarch");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sacrifice a ", "Volrath's Curse");
setChoice(playerB, "Memnite");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerB, "Memnite", 0);
assertGraveyardCount(playerB, "Memnite", 1);
assertPermanentCount(playerB, "Memnarch", 1);
}
}

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package org.mage.test.cards.single.khm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* {@link mage.cards.t.TergridGodOfFright Tergrid, God of Fright // Tergrid's Lantern}
* {3}{B}{B}
* Legendary Creature God
* P/T 4/5
* Menace
* Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
*
* {3}{B}
* Legendary Artifact
* {T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.
* {3}{B}: Untap Tergrids Lantern.
*
* @author jimga150
*/
public class TergridsLanternTest extends CardTestPlayerBase {
private static final String tergrid = "Tergrid, God of Fright // Tergrid's Lantern";
private static final String tergridFirstSide = "Tergrid, God of Fright";
private static final String tergridSecondSide = "Tergrid's Lantern";
@Test
public void testLoseLife() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.HAND, playerA, tergrid);
addCard(Zone.HAND, playerB, "Memnarch");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
addTarget(playerA, playerB);
setChoice(playerB, "No"); // Sac or discard to avoid life loss?
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, currentGame.getStartingLife() - 3);
assertPermanentCount(playerB, "Memnite", 1);
assertHandCount(playerB, "Memnarch", 1);
}
@Test
public void testSacCreature() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.HAND, playerA, tergrid);
addCard(Zone.HAND, playerB, "Memnarch");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
addTarget(playerA, playerB);
setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
setChoice(playerB, "Yes"); // Yes - Sacrifice, No - Discard
setChoice(playerB, "Memnite"); // To sacrifice
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, currentGame.getStartingLife());
assertPermanentCount(playerB, "Memnite", 0);
assertGraveyardCount(playerB, "Memnite", 1);
assertHandCount(playerB, "Memnarch", 1);
}
@Test
public void testDiscard() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.HAND, playerA, tergrid);
addCard(Zone.HAND, playerB, "Memnarch");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tergridSecondSide, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Target player");
addTarget(playerA, playerB);
setChoice(playerB, "Yes"); // Sac or discard to avoid life loss?
setChoice(playerB, "No"); // Yes - Sacrifice, No - Discard
setChoice(playerB, "Memnarch"); // To discard
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, currentGame.getStartingLife());
assertPermanentCount(playerB, "Memnite", 1);
assertGraveyardCount(playerB, "Memnarch", 1);
assertHandCount(playerB, "Memnarch", 0);
}
}