Fix SacrificeTargetCost and SacrificeAllCost activator checks (#12809)

* Fix Tergrid's Lantern and add test

* Remove custom effect, fix SacrificeTargetCost to avoid checking for activated abilities and sidestepping the controllerID

* Add test to verify change to SacrificeTargetCost

* Add special action test

* Fix canPay check for SacrificeTargetCost

* Remove activated ability check in SacrificeAllCost

* Remove cost-specific activator checks for special actions, as they are redundant

* add null check for game.getPlayer
This commit is contained in:
jimga150 2024-09-18 19:09:39 -04:00 committed by GitHub
parent 7c179bad5e
commit e1f76c2b6c
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GPG key ID: B5690EEEBB952194
5 changed files with 254 additions and 30 deletions

View file

@ -1,14 +1,13 @@
package mage.abilities.costs.common;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.SacrificeCost;
import mage.constants.AbilityType;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.ArrayList;
import java.util.List;
@ -46,19 +45,15 @@ public class SacrificeAllCost extends CostImpl implements SacrificeCost {
@Override
public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
UUID activator = controllerId;
if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
if (((ActivatedAbilityImpl) ability).getActivatorId() != null) {
activator = ((ActivatedAbilityImpl) ability).getActivatorId();
} // else, Activator not filled?
Player controller = game.getPlayer(controllerId);
if (controller == null){
return false;
}
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, controllerId, game)) {
if (!game.getPlayer(activator).canPaySacrificeCost(permanent, source, controllerId, game)) {
if (!controller.canPaySacrificeCost(permanent, source, controllerId, game)) {
return false;
}
}
return true;
}

View file

@ -1,15 +1,14 @@
package mage.abilities.costs.common;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbilityImpl;
import mage.abilities.costs.Cost;
import mage.abilities.costs.CostImpl;
import mage.abilities.costs.SacrificeCost;
import mage.constants.AbilityType;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetSacrifice;
import mage.util.CardUtil;
@ -58,12 +57,8 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
@Override
public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
UUID activator = controllerId;
if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
activator = ((ActivatedAbilityImpl) ability).getActivatorId();
}
// can be cancel by user
if (this.getTargets().choose(Outcome.Sacrifice, activator, source.getSourceId(), source, game)) {
// can be cancelled by user
if (this.getTargets().choose(Outcome.Sacrifice, controllerId, source.getSourceId(), source, game)) {
for (UUID targetId : this.getTargets().get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent == null) {
@ -88,17 +83,14 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
@Override
public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
UUID activator = controllerId;
if (ability.getAbilityType().isActivatedAbility() || ability.getAbilityType() == AbilityType.SPECIAL_ACTION) {
if (((ActivatedAbilityImpl) ability).getActivatorId() != null) {
activator = ((ActivatedAbilityImpl) ability).getActivatorId();
} // else, Activator not filled?
Player controller = game.getPlayer(controllerId);
if (controller == null){
return false;
}
int validTargets = 0;
int neededTargets = this.getTargets().get(0).getNumberOfTargets();
for (Permanent permanent : game.getBattlefield().getActivePermanents(((TargetPermanent) this.getTargets().get(0)).getFilter(), controllerId, source, game)) {
if (game.getPlayer(activator).canPaySacrificeCost(permanent, source, controllerId, game)) {
if (controller.canPaySacrificeCost(permanent, source, controllerId, game)) {
validTargets++;
if (validTargets >= neededTargets) {
return true;
@ -106,10 +98,7 @@ public class SacrificeTargetCost extends CostImpl implements SacrificeCost {
}
}
// solves issue #8097, if a sacrifice cost is optional and you don't have valid targets, then the cost can be paid
if (validTargets == 0 && this.getTargets().get(0).getMinNumberOfTargets() == 0) {
return true;
}
return false;
return validTargets == 0 && this.getTargets().get(0).getMinNumberOfTargets() == 0;
}
@Override