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Some minor changes.
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4 changed files with 18 additions and 9 deletions
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@ -63,7 +63,7 @@ public class TargetsAreChosenTest extends CardTestPlayerBaseAI {
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/**
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* Check that the AI does not cast Rack and Ruin if it would destroy the
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* owly creature on the battlefield owned by the AI
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* only creature on the battlefield owned by the AI
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*/
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@Test
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public void testRackAndRuin2() {
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@ -196,7 +196,7 @@ public class TargetsAreChosenTest extends CardTestPlayerBaseAI {
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}
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/**
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* Test that AI counters creatire spell
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* Test that AI counters creature spell
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*/
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@Test
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@Ignore // counter spells don't seem to be cast by AI
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@ -222,4 +222,13 @@ public class TargetsAreChosenTest extends CardTestPlayerBaseAI {
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}
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/**
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* Target selection from EntersTheBattlefield is not varied in the AI
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* calculation, so value is only calculated for the one selected target set.
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*
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* E.g. If AI casts an Eyeblight Assassin and opponent has a 3/1 and a 2/2,
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* the AI should target the 3/1.
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*
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* Add test to check such situations
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*/
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}
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