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server: improved performance and stability with broken AI and human games, e.g. less memory leaks and out of memory errors with AI (related to #11285, #5023);
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parent
5626079be9
commit
dfb84b09f3
5 changed files with 14 additions and 17 deletions
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@ -213,10 +213,8 @@ public class ComputerPlayer6 extends ComputerPlayer {
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logger.trace("Add Action [" + depth + "] " + node.getAbilities().toString() + " a: " + alpha + " b: " + beta);
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}
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Game game = node.getGame();
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS
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&& Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.debug("interrupted");
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS && Thread.currentThread().isInterrupted()) {
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logger.debug("AI game sim interrupted by timeout");
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return GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
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}
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// Condition to stop deeper simulation
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@ -476,10 +474,8 @@ public class ComputerPlayer6 extends ComputerPlayer {
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}
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protected int simulatePriority(SimulationNode2 node, Game game, int depth, int alpha, int beta) {
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS
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&& Thread.interrupted()) {
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Thread.currentThread().interrupt();
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logger.info("interrupted");
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS && Thread.currentThread().isInterrupted()) {
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logger.debug("AI game sim interrupted by timeout");
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return GameStateEvaluator2.evaluate(playerId, game).getTotalScore();
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}
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node.setGameValue(game.getState().getValue(true).hashCode());
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@ -507,9 +503,7 @@ public class ComputerPlayer6 extends ComputerPlayer {
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int bestValSubNodes = Integer.MIN_VALUE;
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for (Ability action : allActions) {
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actionNumber++;
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS
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&& Thread.interrupted()) {
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Thread.currentThread().interrupt();
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if (!COMPUTER_DISABLE_TIMEOUT_IN_GAME_SIMULATIONS && Thread.currentThread().isInterrupted()) {
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logger.info("Sim Prio [" + depth + "] -- interrupted");
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break;
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}
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