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[KHM] foretell improves (related to bc25c3d60a):
* reverted code format of AsThoughEffectType; * fixed disabled test; * added test for Dream Devourer; * simplified some code;
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bc25c3d60a
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df98cc3e62
5 changed files with 88 additions and 39 deletions
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package org.mage.test.cards.single.khm;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class DreamDevourerTest extends CardTestPlayerBase {
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@Test
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public void test_GainAndReduce() {
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removeAllCardsFromHand(playerA);
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// Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2.
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// Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Dream Devourer"); // 0/3
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//
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addCard(Zone.HAND, playerA, "Grizzly Bears", 2); // {1}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2 + 2); // 2 for normal cast, 2 for exile
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// bears must have foretell and normal cast
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checkPlayableAbility("normal cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Grizzly Bears", true);
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checkPlayableAbility("foretell exile", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}: Foretell", true);
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checkPT("no boost", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Devourer", 0, 3);
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// normal cast and no boost
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after normal cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
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checkExileCount("after normal cast", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 0);
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checkPT("after normal cast - no boost", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Devourer", 0, 3);
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// foretell for {2}
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}: Fore");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after foretell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
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checkExileCount("after foretell", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Grizzly Bears", 1);
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checkPT("after foretell - boosted", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Devourer", 0 + 2, 3 + 0);
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// boost must ends on next turn
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checkPT("turn 2 - boosted end", 2, PhaseStep.PRECOMBAT_MAIN, playerA, "Dream Devourer", 0, 3);
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// turn 3 - spend mana for cost reduce test (4 green -> 1 green)
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activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {G}", 3);
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// turn 3 - can play with cost reduce for {G}
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Foretell {G}");
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waitStackResolved(3, PhaseStep.POSTCOMBAT_MAIN);
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checkPermanentCount("after foretell cast", 3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Grizzly Bears", 2);
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checkExileCount("after foretell cast", 3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Grizzly Bears", 0);
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checkPT("after foretell cast - no boost", 3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Dream Devourer", 0, 3);
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setStrictChooseMode(true);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Grizzly Bears", 2);
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}
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}
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@ -2,7 +2,6 @@ package org.mage.test.cards.single.khm;
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import mage.constants.PhaseStep;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -12,14 +11,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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public class KarfellHarbingerTest extends CardTestPlayerBase {
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public class KarfellHarbingerTest extends CardTestPlayerBase {
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@Ignore // unignore when we find a better ability text for foretell
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@Test
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public void testForetellMana() {
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public void testForetellMana() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Karfell Harbinger");
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addCard(Zone.BATTLEFIELD, playerA, "Karfell Harbinger");
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addCard(Zone.HAND, playerA, "Augury Raven");
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addCard(Zone.HAND, playerA, "Augury Raven");
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//activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}: Foretold this card.");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}: Fore");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2}: Foretold this card.");
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setStrictChooseMode(true);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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setStopAt(1, PhaseStep.END_TURN);
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@ -1,14 +1,8 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.common;
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package mage.abilities.common;
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import mage.abilities.Ability;
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import mage.abilities.SpecialAction;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effect;
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import mage.abilities.keyword.ForetellAbility;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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@ -16,7 +10,6 @@ import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.players.Player;
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/**
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/**
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*
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* @author jeffwadsworth
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* @author jeffwadsworth
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*/
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*/
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public class ForetellSourceControllerTriggeredAbility extends TriggeredAbilityImpl {
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public class ForetellSourceControllerTriggeredAbility extends TriggeredAbilityImpl {
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@ -39,22 +32,15 @@ public class ForetellSourceControllerTriggeredAbility extends TriggeredAbilityIm
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//UUID specialAction = event.getTargetId();
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//UUID specialAction = event.getTargetId();
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Card card = game.getCard(event.getSourceId());
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Card card = game.getCard(event.getSourceId());
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Player player = game.getPlayer(event.getPlayerId());
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Player player = game.getPlayer(event.getPlayerId());
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for (Ability a : card.getAbilities()) {
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if (card == null || player == null) {
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if (player.getId() == controllerId
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return false;
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&& (a instanceof SpecialAction)
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&& a.getRule().endsWith("and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>")) {
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return true;
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}
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}
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}
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// if the ability is added to cards via effect
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for (Ability a : game.getState().getAllOtherAbilities(card.getId())) {
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if (!isControlledBy(player.getId())) {
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if (player.getId() == controllerId
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return false;
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&& (a instanceof SpecialAction)
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&& a.getRule().endsWith("and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)</i>")) {
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return true;
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}
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}
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}
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return false;
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return card.getAbilities(game).containsClass(ForetellAbility.class);
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}
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}
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@Override
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@Override
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@ -1,6 +1,5 @@
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package mage.abilities.keyword;
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package mage.abilities.keyword;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.cards.Card;
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import mage.cards.ModalDoubleFacesCard;
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import mage.cards.ModalDoubleFacesCard;
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import mage.cards.SplitCard;
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import mage.cards.SplitCard;
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import mage.constants.AsThoughEffectType;
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import mage.constants.*;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SpellAbilityCastMode;
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import mage.constants.SpellAbilityType;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.game.ExileZone;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.players.Player;
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import mage.players.Player;
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import mage.util.CardUtil;
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import mage.util.CardUtil;
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import mage.watchers.common.ForetoldWatcher;
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import mage.watchers.common.ForetoldWatcher;
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import java.util.UUID;
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/**
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/**
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* @author jeffwadsworth
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* @author jeffwadsworth
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*/
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*/
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public class ForetellAbility extends SpecialAction {
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public class ForetellAbility extends SpecialAction {
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private String foretellCost;
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private final String foretellCost;
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private Card card;
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private final Card card;
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public ForetellAbility(Card card, String foretellCost) {
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public ForetellAbility(Card card, String foretellCost) {
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super(Zone.HAND);
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super(Zone.HAND);
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// activate only during the controller's turn
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// activate only during the controller's turn
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if (game.getState().getContinuousEffects().getApplicableAsThoughEffects(AsThoughEffectType.ALLOW_FORETELL_ANYTIME, game).isEmpty()
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if (game.getState().getContinuousEffects().getApplicableAsThoughEffects(AsThoughEffectType.ALLOW_FORETELL_ANYTIME, game).isEmpty()
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&& !game.isActivePlayer(this.getControllerId())) {
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&& !game.isActivePlayer(this.getControllerId())) {
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// TODO: must be fixed to call super.canActivate here for additional checks someday
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return ActivationStatus.getFalse();
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return ActivationStatus.getFalse();
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}
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}
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return super.canActivate(playerId, game);
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return super.canActivate(playerId, game);
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class ForetellExileEffect extends OneShotEffect {
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class ForetellExileEffect extends OneShotEffect {
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private Card card;
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private final Card card;
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String foretellCost;
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String foretellCost;
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public ForetellExileEffect(Card card, String foretellCost) {
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public ForetellExileEffect(Card card, String foretellCost) {
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@ -18,6 +18,7 @@ public enum AsThoughEffectType {
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BLOCK_FORESTWALK,
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BLOCK_FORESTWALK,
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DAMAGE_NOT_BLOCKED,
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DAMAGE_NOT_BLOCKED,
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BE_BLOCKED,
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BE_BLOCKED,
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// PLAY_FROM_NOT_OWN_HAND_ZONE + CAST_AS_INSTANT:
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// PLAY_FROM_NOT_OWN_HAND_ZONE + CAST_AS_INSTANT:
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// 1. Do not use dialogs in "applies" method for that type of effect (it calls multiple times and will freeze the game)
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// 1. Do not use dialogs in "applies" method for that type of effect (it calls multiple times and will freeze the game)
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// 2. All effects in "applies" must checks affectedControllerId.equals(source.getControllerId()) (if not then all players will be able to play it)
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// 2. All effects in "applies" must checks affectedControllerId.equals(source.getControllerId()) (if not then all players will be able to play it)
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@ -25,21 +26,26 @@ public enum AsThoughEffectType {
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// TODO: search all PLAY_FROM_NOT_OWN_HAND_ZONE and CAST_AS_INSTANT effects and add support of mainCard and objectId
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// TODO: search all PLAY_FROM_NOT_OWN_HAND_ZONE and CAST_AS_INSTANT effects and add support of mainCard and objectId
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PLAY_FROM_NOT_OWN_HAND_ZONE(true),
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PLAY_FROM_NOT_OWN_HAND_ZONE(true),
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CAST_AS_INSTANT(true),
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CAST_AS_INSTANT(true),
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ACTIVATE_AS_INSTANT,
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ACTIVATE_AS_INSTANT,
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DAMAGE,
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DAMAGE,
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SHROUD,
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SHROUD,
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HEXPROOF,
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HEXPROOF,
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PAY_0_ECHO,
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PAY_0_ECHO,
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LOOK_AT_FACE_DOWN,
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LOOK_AT_FACE_DOWN,
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// SPEND_OTHER_MANA:
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// SPEND_OTHER_MANA:
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// 1. It's uses for mana calcs at any zone, not stack only
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// 1. It's uses for mana calcs at any zone, not stack only
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// 2. Compare zone change counter as "objectZCC <= targetZCC + 1"
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// 2. Compare zone change counter as "objectZCC <= targetZCC + 1"
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// 3. Compare zone with original (like exiled) and stack, not stack only
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// 3. Compare zone with original (like exiled) and stack, not stack only
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// TODO: search all SPEND_ONLY_MANA effects and improve counters compare as SPEND_OTHER_MANA
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// TODO: search all SPEND_ONLY_MANA effects and improve counters compare as SPEND_OTHER_MANA
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SPEND_OTHER_MANA,
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SPEND_OTHER_MANA,
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SPEND_ONLY_MANA,
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SPEND_ONLY_MANA,
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TARGET,
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TARGET,
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// Cosmos Charger effect
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// ALLOW_FORETELL_ANYTIME:
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// For Cosmos Charger effect
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ALLOW_FORETELL_ANYTIME;
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ALLOW_FORETELL_ANYTIME;
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private final boolean needPlayCardAbility; // mark effect type as compatible with play/cast abilities
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private final boolean needPlayCardAbility; // mark effect type as compatible with play/cast abilities
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