[MH2] Implemented Sanctifier en-Vec (#7893)

* [MH2] Implemented Sanctifier en-Vec

* [MH2] Sanctifier en-Vec - Remove unused filter
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Daniel Bomar 2021-06-06 17:38:48 -05:00 committed by GitHub
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4 changed files with 250 additions and 1 deletions

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package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class SanctifierEnVecTest extends CardTestPlayerBase {
private static final String sanctifier = "Sanctifier en-Vec";
private static final String painter = "Painter's Servant";
private static final String jace = "Jace, the Mind Sculptor";
@Test
public void testEntersBattlefieldAbility() {
addCard(Zone.GRAVEYARD, playerA, "Divination");
addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
addCard(Zone.GRAVEYARD, playerB, "Fatal Push");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, sanctifier);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sanctifier);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, sanctifier, 1);
assertGraveyardCount(playerA, "Divination", 1);
assertExileCount(playerA, "Lightning Bolt", 1);
assertExileCount(playerB, "Fatal Push", 1);
}
@Test
public void testReplacementEffect() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Zone.HAND, playerA, "Divination");
addCard(Zone.HAND, playerB, jace);
addCard(Zone.HAND, playerB, "Fatal Push");
addCard(Zone.HAND, playerB, "One with Nothing");
addCard(Zone.BATTLEFIELD, playerA, sanctifier);
addCard(Zone.BATTLEFIELD, playerB, "Midnight Reaper");
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Midnight Reaper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Divination");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "One with Nothing");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// Test that Midnight Reaper did not trigger
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, sanctifier, 1);
assertGraveyardCount(playerA, "Divination", 1);
assertGraveyardCount(playerB, "Grizzly Bears", 1);
assertExileCount(playerA, "Lightning Bolt", 2);
assertExileCount(playerB, "Midnight Reaper", 1);
assertExileCount(playerB, "One with Nothing", 1);
assertGraveyardCount(playerB, jace, 1);
assertExileCount(playerB, "Fatal Push", 1);
}
@Test
public void testEtbWithPaintersServant() {
addCard(Zone.GRAVEYARD, playerA, "Divination");
addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt");
addCard(Zone.GRAVEYARD, playerB, "Fatal Push");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, sanctifier);
addCard(Zone.HAND, playerA, painter);
setStrictChooseMode(true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, painter);
setChoice(playerA, "Black");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sanctifier);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, painter, 1);
assertPermanentCount(playerA, sanctifier, 1);
assertExileCount(playerA, "Divination", 1);
assertExileCount(playerA, "Lightning Bolt", 1);
assertExileCount(playerB, "Fatal Push", 1);
}
@Test
public void testReplacementWithPaintersServant() {
addCard(Zone.HAND, playerA, "Lightning Bolt", 2);
addCard(Zone.HAND, playerA, "Divination");
addCard(Zone.HAND, playerA, painter);
addCard(Zone.HAND, playerB, jace);
addCard(Zone.HAND, playerB, "Fatal Push");
addCard(Zone.HAND, playerB, "One with Nothing");
addCard(Zone.BATTLEFIELD, playerA, sanctifier);
addCard(Zone.BATTLEFIELD, playerB, "Midnight Reaper");
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerA, "Wastes", 2);
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
setStrictChooseMode(true);
// Tap correctly for painter
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C}",2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, painter);
setChoice(playerA, "Red");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Midnight Reaper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Grizzly Bears");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Divination");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "One with Nothing");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// Test that Midnight Reaper did not trigger
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, painter, 1);
assertPermanentCount(playerA, sanctifier, 1);
assertExileCount(playerB, jace, 1);
assertExileCount(playerA, "Divination", 1);
assertExileCount(playerB, "Grizzly Bears", 1);
assertExileCount(playerA, "Lightning Bolt", 2);
assertExileCount(playerB, "Midnight Reaper", 1);
assertExileCount(playerB, "One with Nothing", 1);
assertExileCount(playerB, jace, 1);
assertExileCount(playerB, "Fatal Push", 1);
}
}