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* BattleCry - Fixed that power boost did not last until end of turn.
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5 changed files with 115 additions and 3 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* 702.90. Battle Cry
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*
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* 702.90a Battle cry is a triggered ability. "Battle cry" means "Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn."
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* 702.90b If a creature has multiple instances of battle cry, each triggers separately.
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*
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* @author LevelX2
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*/
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public class BattleCryTest extends CardTestPlayerBase {
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/**
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* Tests boost last until end of turn
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*/
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@Test
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public void testBoostDurationUntilEndTurn() {
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// Signal Pest {1}
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// Artifact Creature - Pest 0/1
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// Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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// Signal Pest can't be blocked except by creatures with flying or reach.
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addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3);
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attack(2, playerB, "Signal Pest");
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attack(2, playerB, "Signal Pest");
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attack(2, playerB, "Signal Pest");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Signal Pest", 3);
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assertPowerToughness(playerB, "Signal Pest", 2,1); // two other Signal Pest atack, so it get +2 power
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}
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/**
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* Tests boost last until end of turn
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*/
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@Test
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public void testBoostDurationNotNextTurn() {
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// Signal Pest {1}
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// Artifact Creature - Pest 0/1
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// Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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// Signal Pest can't be blocked except by creatures with flying or reach.
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addCard(Zone.BATTLEFIELD, playerB, "Signal Pest", 3);
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attack(2, playerB, "Signal Pest");
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attack(2, playerB, "Signal Pest");
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attack(2, playerB, "Signal Pest");
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setStopAt(3, PhaseStep.UPKEEP);
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execute();
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assertPermanentCount(playerB, "Signal Pest", 3);
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assertPowerToughness(playerB, "Signal Pest", 0,1);
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}
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}
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@ -59,6 +59,8 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.AttackingPredicate;
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/**
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*
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@ -178,6 +180,7 @@ public class TestPlayer extends ComputerPlayer {
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}
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FilterCreatureForCombat filter = new FilterCreatureForCombat();
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filter.add(new NamePredicate(groups[0]));
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filter.add(Predicates.not(new AttackingPredicate()));
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Permanent attacker = findPermanent(filter, playerId, game);
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if (attacker != null && attacker.canAttack(defenderId, game)) {
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this.declareAttacker(attacker.getId(), defenderId, game, false);
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