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* Fixed that end turn effects (e.g. Day's Undoing) did not remove triggered abilities waiting to go onto the stack.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EndTurnEffectTest extends CardTestPlayerBase {
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/**
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* Additional bug: Days Undoing and Sphinx's Tutelage are broken. You
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* shouldn't get triggers off of Tutelage, since the turn ends, but it has
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* you resolve them in your cleanup step.
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*
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* http://tabakrules.tumblr.com/post/122350751009/days-undoing-has-been-officially-spoiled-on
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*
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*/
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@Test
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public void testSpellsAffinity() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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// Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.
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// {5}{U}: Draw a card, then discard a card.
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addCard(Zone.BATTLEFIELD, playerA, "Sphinx's Tutelage");
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// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
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addCard(Zone.HAND, playerA, "Day's Undoing"); //Sorcery {2}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertExileCount("Day's Undoing", 1);
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assertHandCount(playerA, 7);
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assertHandCount(playerB, 7);
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assertGraveyardCount(playerB, 0); // because the trigegrs of Sphinx's Tutelage cease to exist
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}
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}
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