* Fixed that end turn effects (e.g. Day's Undoing) did not remove triggered abilities waiting to go onto the stack.

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LevelX2 2015-07-07 15:55:37 +02:00
parent 88b5398f48
commit de47259a49
5 changed files with 151 additions and 73 deletions

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package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EndTurnEffectTest extends CardTestPlayerBase {
/**
* Additional bug: Days Undoing and Sphinx's Tutelage are broken. You
* shouldn't get triggers off of Tutelage, since the turn ends, but it has
* you resolve them in your cleanup step.
*
* http://tabakrules.tumblr.com/post/122350751009/days-undoing-has-been-officially-spoiled-on
*
*/
@Test
public void testSpellsAffinity() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process.
// {5}{U}: Draw a card, then discard a card.
addCard(Zone.BATTLEFIELD, playerA, "Sphinx's Tutelage");
// Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn.
addCard(Zone.HAND, playerA, "Day's Undoing"); //Sorcery {2}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Day's Undoing");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertExileCount("Day's Undoing", 1);
assertHandCount(playerA, 7);
assertHandCount(playerB, 7);
assertGraveyardCount(playerB, 0); // because the trigegrs of Sphinx's Tutelage cease to exist
}
}