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Added SourceMatchesFilterCondition. Refactored SpiritOfTheNight
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2 changed files with 65 additions and 18 deletions
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@ -27,23 +27,22 @@
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*/
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package mage.sets.mirage;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceMatchesFilterCondition;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
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import mage.abilities.keyword.*;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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*
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@ -84,7 +83,7 @@ public class SpiritOfTheNight extends CardImpl<SpiritOfTheNight> {
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this.addAbility(new ProtectionAbility(filter));
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// Spirit of the Night has first strike as long as it's attacking.
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new SpiritOfTheNightCondition(), rule);
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ConditionalContinousEffect effect = new ConditionalContinousEffect(new GainAbilitySourceEffect(FirstStrikeAbility.getInstance()), new SourceMatchesFilterCondition(new FilterAttackingCreature()), rule);
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
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}
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@ -97,15 +96,3 @@ public class SpiritOfTheNight extends CardImpl<SpiritOfTheNight> {
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return new SpiritOfTheNight(this);
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}
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}
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class SpiritOfTheNightCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent spiritOfTheNight = game.getPermanent(source.getSourceId());
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if (spiritOfTheNight.isAttacking()) {
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return true;
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}
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return false;
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}
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}
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