Removed redundant Living End effect. Fixes #6385

This commit is contained in:
18ths 2020-07-16 16:56:12 +02:00
parent 7ad7d5f03d
commit ddf007e6f1
3 changed files with 80 additions and 143 deletions

View file

@ -0,0 +1,76 @@
package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.*;
public class LivingDeathEffect extends OneShotEffect {
public LivingDeathEffect() {
super(Outcome.Benefit);
this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
}
public LivingDeathEffect(final LivingDeathEffect effect) {
super(effect);
}
@Override
public LivingDeathEffect copy() {
return new LivingDeathEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
Map<UUID, Set<Card>> exiledCards = new HashMap<>();
// Move creature cards from graveyard to exile
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
if (!cardsPlayer.isEmpty()) {
exiledCards.put(player.getId(), cardsPlayer);
player.moveCards(cardsPlayer, Zone.EXILED, source, game);
}
}
}
game.getState().processAction(game);
// Sacrifice all creatures
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
permanent.sacrifice(source.getSourceId(), game);
}
game.getState().processAction(game);
// Exiled cards are put onto the battlefield at the same time under their owner's control
Set<Card> cardsToReturnFromExile = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = exiledCards.get(playerId);
if (cardsPlayer != null
&& !cardsPlayer.isEmpty()) {
cardsToReturnFromExile.addAll(cardsPlayer);
}
}
}
controller.moveCards(cardsToReturnFromExile, Zone.BATTLEFIELD, source, game, false, false, true, null);
return true;
}
return false;
}
}