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Removed redundant Living End effect. Fixes #6385
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3 changed files with 80 additions and 143 deletions
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.*;
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public class LivingDeathEffect extends OneShotEffect {
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public LivingDeathEffect() {
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super(Outcome.Benefit);
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this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
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}
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public LivingDeathEffect(final LivingDeathEffect effect) {
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super(effect);
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}
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@Override
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public LivingDeathEffect copy() {
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return new LivingDeathEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null && sourceObject != null) {
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Map<UUID, Set<Card>> exiledCards = new HashMap<>();
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// Move creature cards from graveyard to exile
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
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if (!cardsPlayer.isEmpty()) {
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exiledCards.put(player.getId(), cardsPlayer);
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player.moveCards(cardsPlayer, Zone.EXILED, source, game);
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}
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}
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}
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game.getState().processAction(game);
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// Sacrifice all creatures
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
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permanent.sacrifice(source.getSourceId(), game);
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}
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game.getState().processAction(game);
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// Exiled cards are put onto the battlefield at the same time under their owner's control
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Set<Card> cardsToReturnFromExile = new HashSet<>();
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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Set<Card> cardsPlayer = exiledCards.get(playerId);
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if (cardsPlayer != null
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&& !cardsPlayer.isEmpty()) {
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cardsToReturnFromExile.addAll(cardsPlayer);
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}
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}
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}
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controller.moveCards(cardsToReturnFromExile, Zone.BATTLEFIELD, source, game, false, false, true, null);
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return true;
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}
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return false;
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}
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}
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