Temporary Invasion Plans workaround for AI

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Zzooouhh 2017-11-28 14:58:29 +01:00 committed by GitHub
parent 9d48046e43
commit ddaa39d160
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@ -95,8 +95,11 @@ class InvasionPlansEffect extends ContinuousRuleModifyingEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) { public boolean applies(GameEvent event, Ability source, Game game) {
Player blockController = game.getPlayer(game.getCombat().getAttackingPlayerId()); Player blockController = game.getPlayer(game.getCombat().getAttackingPlayerId());
if (blockController != null) { if (blockController != null) {
game.getCombat().selectBlockers(blockController, game); // temporary workaround for AI bugging out while choosing blockers
return event.getPlayerId().equals(game.getCombat().getAttackingPlayerId()); if (blockController.isHuman()) {
game.getCombat().selectBlockers(blockController, game);
return event.getPlayerId().equals(game.getCombat().getAttackingPlayerId());
}
} }
return false; return false;
} }