diff --git a/Mage.Sets/src/mage/sets/tempest/FlickeringWard.java b/Mage.Sets/src/mage/sets/tempest/FlickeringWard.java index d1f89844a74..c8ec4fdf9cc 100644 --- a/Mage.Sets/src/mage/sets/tempest/FlickeringWard.java +++ b/Mage.Sets/src/mage/sets/tempest/FlickeringWard.java @@ -61,13 +61,13 @@ public class FlickeringWard extends CardImpl { this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.Protect)); this.addAbility(new EnchantAbility(auraTarget.getTargetName())); - + // As Flickering Ward enters the battlefield, choose a color. this.addAbility(new AsEntersBattlefieldAbility(new ChooseColorEffect(Outcome.Benefit))); - + // Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ProtectionChosenColorAttachedEffect(true))); - + // {W}: Return Flickering Ward to its owner's hand. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandSourceEffect(), new ManaCostsImpl("{W}"))); } @@ -80,4 +80,4 @@ public class FlickeringWard extends CardImpl { public FlickeringWard copy() { return new FlickeringWard(this); } -} \ No newline at end of file +} diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/protection/FlickeringWardTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/protection/FlickeringWardTest.java new file mode 100644 index 00000000000..4b5fbf3a71f --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/protection/FlickeringWardTest.java @@ -0,0 +1,62 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package org.mage.test.cards.protection; + +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * + * @author LevelX2 + */ +public class FlickeringWardTest extends CardTestPlayerBase { + + @Test + public void testDOesNotRemoveItself() { + addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); + // Enchant creature + // As Flickering Ward enters the battlefield, choose a color. + // Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. + // {W}: Return Flickering Ward to its owner's hand. + addCard(Zone.HAND, playerA, "Flickering Ward"); // {W} + + addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); + + castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flickering Ward", "Silvercoat Lion"); + setChoice(playerA, "White"); + + setStopAt(1, PhaseStep.BEGIN_COMBAT); + execute(); + + assertPermanentCount(playerA, "Silvercoat Lion", 1); + assertPermanentCount(playerA, "Flickering Ward", 1); + } + +}