Fixed some effects that did target doesn't untap next untap step not handle quite correctly.

This commit is contained in:
LevelX2 2014-08-26 16:59:37 +02:00
parent 7c0f93afcd
commit dcdbc10187
8 changed files with 30 additions and 159 deletions

View file

@ -89,8 +89,8 @@ public class SkipNextUntapTargetEffect extends ContinuousRuleModifiyingEffectImp
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// the check for turn number is needed if multiple effects are added to prevent untap in next untap step
// if we don't check for turn number, every turn only one effect would be used instead of correctly only one time
// the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller
// if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time
// to skip the untap effect.
// Discard effect if related to previous turn