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Fixed some effects that did target doesn't untap next untap step not handle quite correctly.
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8 changed files with 30 additions and 159 deletions
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@ -89,8 +89,8 @@ public class SkipNextUntapTargetEffect extends ContinuousRuleModifiyingEffectImp
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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// the check for turn number is needed if multiple effects are added to prevent untap in next untap step
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// if we don't check for turn number, every turn only one effect would be used instead of correctly only one time
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// the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller
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// if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time
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// to skip the untap effect.
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// Discard effect if related to previous turn
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