refactor: fixed dies events support in single cards (part 3);

This commit is contained in:
Oleg Agafonov 2024-11-09 17:55:07 +04:00
parent c3343110f3
commit dc9f349828
14 changed files with 84 additions and 2 deletions

View file

@ -1255,13 +1255,13 @@ public abstract class AbilityImpl implements Ability {
}
return allEvents.stream().anyMatch(e -> {
// TODO: add more events with zone change logic (or make it even't param)?
// TODO: add more events with zone change logic (or make it event's param)?
switch (e.getType()) {
case DESTROYED_PERMANENT:
case EXPLOITED_CREATURE:
return true;
case ZONE_CHANGE:
return ((ZoneChangeEvent) event).getFromZone() == Zone.BATTLEFIELD;
return ((ZoneChangeEvent) e).getFromZone() == Zone.BATTLEFIELD;
default:
return false;
}

View file

@ -1,5 +1,6 @@
package mage.abilities.common;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
@ -32,6 +33,7 @@ public class DealtDamageAttachedAndDiedTriggeredAbility extends TriggeredAbility
setTriggerPhrase(getWhen() + CardUtil.addArticle(filter.getMessage()) + " dealt damage by "
+ CardUtil.getTextWithFirstCharLowerCase(attachmentType.verb()) +
" creature this turn dies, ");
setLeavesTheBattlefieldTrigger(true);
}
protected DealtDamageAttachedAndDiedTriggeredAbility(final DealtDamageAttachedAndDiedTriggeredAbility ability) {
@ -75,4 +77,9 @@ public class DealtDamageAttachedAndDiedTriggeredAbility extends TriggeredAbility
}
return true;
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
}
}

View file

@ -1,5 +1,6 @@
package mage.abilities.common;
import mage.MageObject;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.cards.Card;
@ -48,6 +49,7 @@ public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
this.setTargetPointer = setTargetPointer;
this.rememberSource = rememberSource;
setTriggerPhrase(generateTriggerPhrase());
setLeavesTheBattlefieldTrigger(true);
}
protected DiesAttachedTriggeredAbility(final DiesAttachedTriggeredAbility ability) {
@ -157,4 +159,9 @@ public class DiesAttachedTriggeredAbility extends TriggeredAbilityImpl {
}
return sb.toString();
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
}
}

View file

@ -1,9 +1,11 @@
package mage.abilities.common.delayed;
import mage.MageObject;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.Modes;
import mage.abilities.TriggeredAbility;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.constants.Duration;
@ -103,4 +105,14 @@ public class UntilYourNextTurnDelayedTriggeredAbility extends DelayedTriggeredAb
public int getSourceObjectZoneChangeCounter() {
return ability.getSourceObjectZoneChangeCounter();
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
if (isLeavesTheBattlefieldTrigger()) {
// TODO: leaves battlefield and die are not same! Is it possible make a diff logic?
return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
} else {
return super.isInUseableZone(game, source, event);
}
}
}

View file

@ -1,5 +1,6 @@
package mage.abilities.decorator;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Modes;
import mage.abilities.TriggeredAbility;
@ -41,6 +42,9 @@ public class ConditionalTriggeredAbility extends TriggeredAbilityImpl {
this.ability = ability;
this.condition = condition;
this.abilityText = text;
if (ability.isLeavesTheBattlefieldTrigger()) {
this.setLeavesTheBattlefieldTrigger(true);
}
}
protected ConditionalTriggeredAbility(final ConditionalTriggeredAbility triggered) {
@ -118,4 +122,13 @@ public class ConditionalTriggeredAbility extends TriggeredAbilityImpl {
return this;
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
if (isLeavesTheBattlefieldTrigger()) {
// TODO: leaves battlefield and die are not same! Is it possible make a diff logic?
return TriggeredAbilityImpl.isInUseableZoneDiesTrigger(this, event, game);
} else {
return super.isInUseableZone(game, source, event);
}
}
}