* Buyback ability - fixed that it doesn't work after rollbacks (#5835, #5836);

This commit is contained in:
Oleg Agafonov 2019-06-16 22:08:32 +04:00
parent b5fa528330
commit dc7ccc6c4e
4 changed files with 136 additions and 76 deletions

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package org.mage.test.rollback;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class DemonicCollusionTest extends CardTestPlayerBase {
// https://github.com/magefree/mage/issues/5835
// Demonic Collusion {3}{B}{B}
// BuybackDiscard two cards. (You may discard two cards in addition to any other costs as you cast this spell.
// If you do, put this card into your hand as it resolves.)
// Search your library for a card and put that card into your hand. Then shuffle your library.
@Test
public void test_BuybackNormal() {
addCard(Zone.HAND, playerA, "Demonic Collusion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Forest", 2);
checkHandCardCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Collusion", 1);
checkHandCardCount("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest", 2);
// cast with buyback
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Collusion");
setChoice(playerA, "Yes"); // use buyback
setChoice(playerA, "Forest"); // pay
setChoice(playerA, "Forest"); // pay
addTarget(playerA, "Mountain"); // return from lib
checkHandCardCount("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Demonic Collusion", 1);
checkHandCardCount("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Forest", 0);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
@Test
public void test_BuybackAfterRollback() {
addCard(Zone.HAND, playerA, "Demonic Collusion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
addCard(Zone.HAND, playerA, "Forest", 2);
// turn 1
checkHandCardCount("before roll", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Collusion", 1);
checkHandCardCount("before roll", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest", 2);
// turn 3 - rollback at the end (to the start)
rollbackTurns(3, PhaseStep.PRECOMBAT_MAIN, playerA, 0);
// turn 5 - check
checkHandCardCount("after roll", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Collusion", 1);
checkHandCardCount("after roll", 5, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest", 2);
// cast with buyback
castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerA, "Demonic Collusion");
setChoice(playerA, "Yes"); // use buyback
setChoice(playerA, "Forest"); // pay
setChoice(playerA, "Forest"); // pay
addTarget(playerA, "Mountain"); // return from lib
checkHandCardCount("after buy", 5, PhaseStep.BEGIN_COMBAT, playerA, "Demonic Collusion", 1);
checkHandCardCount("after buy", 5, PhaseStep.BEGIN_COMBAT, playerA, "Forest", 0);
setStrictChooseMode(true);
setStopAt(5, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}