[OTC] Implement Smoldering Stagecoach

This commit is contained in:
Susucre 2024-04-09 19:46:34 +02:00
parent 52e5fd6160
commit db5dc89776
4 changed files with 138 additions and 9 deletions

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@ -0,0 +1,71 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
import mage.abilities.effects.common.continuous.NextSpellCastHasAbilityEffect;
import mage.abilities.effects.common.continuous.SetBasePowerSourceEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.CascadeAbility;
import mage.abilities.keyword.CrewAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import java.util.UUID;
/**
* @author Susucr
*/
public final class SmolderingStagecoach extends CardImpl {
private static final DynamicValue xValue = new CardsInControllerGraveyardCount(StaticFilters.FILTER_CARD_INSTANT_AND_SORCERY);
private static final Hint hint = new ValueHint("Number of instant and sorcery cards in your graveyard", xValue);
private static final FilterCard filterInstant = new FilterCard("instant spell");
private static final FilterCard filterSorcery = new FilterCard("sorcery spell");
static {
filterInstant.add(CardType.INSTANT.getPredicate());
filterSorcery.add(CardType.SORCERY.getPredicate());
}
public SmolderingStagecoach(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}{R}");
this.subtype.add(SubType.VEHICLE);
this.power = new MageInt(0);
this.toughness = new MageInt(5);
// Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetBasePowerSourceEffect(xValue)).addHint(hint));
// Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Ability ability = new AttacksTriggeredAbility(null);
ability.addEffect(new NextSpellCastHasAbilityEffect(new CascadeAbility(), filterInstant)
.setText("the next instant spell"));
ability.addEffect(new NextSpellCastHasAbilityEffect(new CascadeAbility(), filterSorcery)
.setText("and the next sorcery spell you cast this turn each have cascade"));
this.addAbility(ability);
// Crew 2
this.addAbility(new CrewAbility(2));
}
private SmolderingStagecoach(final SmolderingStagecoach card) {
super(card);
}
@Override
public SmolderingStagecoach copy() {
return new SmolderingStagecoach(this);
}
}

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@ -247,6 +247,7 @@ public final class OutlawsOfThunderJunctionCommander extends ExpansionSet {
cards.add(new SetCardInfo("Slither Blade", 114, Rarity.COMMON, mage.cards.s.SlitherBlade.class));
cards.add(new SetCardInfo("Smirking Spelljacker", 16, Rarity.RARE, mage.cards.s.SmirkingSpelljacker.class));
cards.add(new SetCardInfo("Smoldering Marsh", 321, Rarity.RARE, mage.cards.s.SmolderingMarsh.class));
cards.add(new SetCardInfo("Smoldering Stagecoach", 30, Rarity.RARE, mage.cards.s.SmolderingStagecoach.class));
cards.add(new SetCardInfo("Sol Ring", 267, Rarity.UNCOMMON, mage.cards.s.SolRing.class));
cards.add(new SetCardInfo("Springbloom Druid", 208, Rarity.COMMON, mage.cards.s.SpringbloomDruid.class));
cards.add(new SetCardInfo("Stella Lee, Wild Card", 3, Rarity.MYTHIC, mage.cards.s.StellaLeeWildCard.class));

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@ -0,0 +1,52 @@
package org.mage.test.cards.single.otc;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author Susucr
*/
public class SmolderingStagecoachTest extends CardTestPlayerBase {
/**
* {@link mage.cards.s.SmolderingStagecoach Smoldering Stagecoach} {3}{R}
* Artifact Vehicle
* Smoldering Stagecoachs power is equal to the number of instant and sorcery cards in your graveyard.
* Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
* Crew 2
* 3/3
*/
private static final String stagecoach = "Smoldering Stagecoach";
@Test
public void test_Cascade_Into_Cascade() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.BATTLEFIELD, playerA, stagecoach);
addCard(Zone.BATTLEFIELD, playerA, "Elite Vanguard"); // 2 power for crew
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
addCard(Zone.HAND, playerA, "Absorb Vis"); // {6}{B} Sorcery - Target player loses 4 life and you gain 4 life.
addCard(Zone.LIBRARY, playerA, "Raging Goblin"); // {R}, won't be cascaded into
addCard(Zone.LIBRARY, playerA, "Goblin Piker"); // {1}{R}, will be be cascaded into by Mercy
addCard(Zone.LIBRARY, playerA, "Angel's Mercy"); // {2}{W}{W} Instant - You gain 7 life, will be cascaded into by Absorb Vis
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crew");
setChoice(playerA, "Elite Vanguard"); // for crew
attack(1, playerA, stagecoach, playerB);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Absorb Vis", playerB);
setChoice(playerA, true, 2); // yes to both cascade trigger
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Goblin Piker", 1);
assertPermanentCount(playerA, "Raging Goblin", 0);
assertLife(playerB, 20 - 4);
assertLife(playerA, 20 + 4 + 7);
}
}

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@ -83,35 +83,40 @@ public class NextSpellCastHasAbilityEffect extends ContinuousEffectImpl {
if (player == null || watcher == null) {
return false;
}
//check if a spell was cast before
if (watcher.getCount(playerId) > spellsCast) {
//check if a spell matching the filter was cast before
if (watcher
.getSpellsCastThisTurn(playerId)
.stream()
.skip(spellsCast)
.anyMatch(s -> filter.match(s, playerId, source, game))
) {
discard(); // only one use
return false;
}
for (Card card : game.getExile().getAllCardsByRange(game, playerId)) {
if (filter.match(card, game)) {
if (filter.match(card, playerId, source, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getLibrary().getCards(game)) {
if (filter.match(card, game)) {
if (filter.match(card, playerId, source, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getHand().getCards(game)) {
if (filter.match(card, game)) {
if (filter.match(card, playerId, source, game)) {
game.getState().addOtherAbility(card, ability);
}
}
for (Card card : player.getGraveyard().getCards(game)) {
if (filter.match(card, game)) {
if (filter.match(card, playerId, source, game)) {
game.getState().addOtherAbility(card, ability);
}
}
// workaround to gain cost reduction abilities to commanders before cast (make it playable)
game.getCommanderCardsFromCommandZone(player, CommanderCardType.ANY)
.stream()
.filter(card -> filter.match(card, game))
.filter(card -> filter.match(card, playerId, source, game))
.forEach(card -> game.getState().addOtherAbility(card, ability));
for (StackObject stackObject : game.getStack()) {
@ -120,7 +125,7 @@ public class NextSpellCastHasAbilityEffect extends ContinuousEffectImpl {
}
// TODO: Distinguish "you cast" to exclude copies
Card card = game.getCard(stackObject.getSourceId());
if (card != null && filter.match((Spell) stackObject, game)) {
if (card != null && filter.match((Spell) stackObject, playerId, source, game)) {
game.getState().addOtherAbility(card, ability);
}
}