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* Fixed a problem of VariableCostImpl with stack abilities.
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a06470294b
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1 changed files with 7 additions and 5 deletions
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@ -30,7 +30,7 @@ package mage.abilities.costs;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.Target;
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import mage.target.Targets;
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import mage.target.Targets;
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@ -132,13 +132,15 @@ public abstract class VariableCostImpl implements Cost, VariableCost {
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@Override
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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return true; /* not used */
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return true;
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/* not used */
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}
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}
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@Override
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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return true; /* not used */
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return true;
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/* not used */
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}
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}
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@ -166,9 +168,9 @@ public abstract class VariableCostImpl implements Cost, VariableCost {
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public int announceXValue(Ability source, Game game) {
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public int announceXValue(Ability source, Game game) {
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int xValue = 0;
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int xValue = 0;
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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Spell spell = game.getStack().getSpell(source.getId());
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StackObject stackObject = game.getStack().getStackObject(source.getId());
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if (controller != null
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if (controller != null
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&& spell != null) {
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&& stackObject != null) {
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xValue = controller.announceXCost(getMinValue(source, game), getMaxValue(source, game),
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xValue = controller.announceXCost(getMinValue(source, game), getMaxValue(source, game),
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"Announce the number of " + actionText, game, source, this);
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"Announce the number of " + actionText, game, source, this);
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}
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}
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