diff --git a/Mage.Sets/src/mage/cards/c/Celebr8000.java b/Mage.Sets/src/mage/cards/c/Celebr8000.java
new file mode 100644
index 00000000000..0e38d482da1
--- /dev/null
+++ b/Mage.Sets/src/mage/cards/c/Celebr8000.java
@@ -0,0 +1,117 @@
+package mage.cards.c;
+
+import java.util.List;
+import java.util.UUID;
+import mage.MageInt;
+import mage.abilities.Ability;
+import mage.abilities.common.BeginningOfCombatTriggeredAbility;
+import mage.abilities.effects.ContinuousEffect;
+import mage.abilities.effects.OneShotEffect;
+import mage.abilities.effects.common.continuous.BoostSourceEffect;
+import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
+import mage.abilities.keyword.*;
+import mage.constants.*;
+import mage.cards.CardImpl;
+import mage.cards.CardSetInfo;
+import mage.game.Game;
+import mage.players.Player;
+
+/**
+ *
+ * @author jimga150
+ */
+public final class Celebr8000 extends CardImpl {
+
+ public Celebr8000(UUID ownerId, CardSetInfo setInfo) {
+ super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
+
+ this.subtype.add(SubType.CLOWN);
+ this.subtype.add(SubType.ROBOT);
+ this.power = new MageInt(3);
+ this.toughness = new MageInt(3);
+
+ // At the beginning of combat on your turn, roll two six-sided dice.
+ // For each result of 1, Celebr-8000 gets +1/+1 until end of turn.
+ // For each other result, it gains the indicated ability until end of turn.
+ // If you rolled doubles, it also gains double strike until end of turn.
+ // * 2 -- menace
+ // * 3 -- vigilance
+ // * 4 -- lifelink
+ // * 5 -- flying
+ // * 6 -- indestructible
+ this.addAbility(
+ new BeginningOfCombatTriggeredAbility(new Celebr8000Effect(), TargetController.YOU, false));
+ }
+
+ private Celebr8000(final Celebr8000 card) {
+ super(card);
+ }
+
+ @Override
+ public Celebr8000 copy() {
+ return new Celebr8000(this);
+ }
+}
+
+class Celebr8000Effect extends OneShotEffect {
+
+ private static final ContinuousEffect[] d6_effects = {
+ /* 0 */null,
+ /* 1 */new BoostSourceEffect(1, 1, Duration.EndOfTurn),
+ /* 2 */new GainAbilitySourceEffect(new MenaceAbility(), Duration.EndOfTurn),
+ /* 3 */new GainAbilitySourceEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn),
+ /* 4 */new GainAbilitySourceEffect(LifelinkAbility.getInstance(), Duration.EndOfTurn),
+ /* 5 */new GainAbilitySourceEffect(FlyingAbility.getInstance(), Duration.EndOfTurn),
+ /* 6 */new GainAbilitySourceEffect(IndestructibleAbility.getInstance(), Duration.EndOfTurn)
+ };
+
+ private static final ContinuousEffect doubles_effect =
+ new GainAbilitySourceEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn);
+
+ Celebr8000Effect() {
+ super(Outcome.Benefit);
+ setText("roll two six-sided dice. For each result of 1, {this} gets +1/+1 until end of turn. " +
+ "For each other result, it gains the indicated ability until end of turn. " +
+ "If you rolled doubles, it also gains double strike until end of turn.
" +
+ "• 2 — menace
" +
+ "• 3 — vigilance
" +
+ "• 4 — lifelink
" +
+ "• 5 — flying
" +
+ "• 6 — indestructible");
+ }
+
+ private Celebr8000Effect(final Celebr8000Effect effect) {
+ super(effect);
+ }
+
+ @Override
+ public Celebr8000Effect copy() {
+ return new Celebr8000Effect(this);
+ }
+
+ @Override
+ public boolean apply(Game game, Ability source) {
+
+ Player player = game.getPlayer(source.getControllerId());
+ if (player == null) {
+ return false;
+ }
+
+ List results = player.rollDice(outcome, source, game, 6, 2, 0);
+
+ int roll1 = results.get(0);
+ int roll2 = results.get(1);
+
+ if (roll1 >= 1 && roll1 <= 6) {
+ game.addEffect(d6_effects[roll1], source);
+ }
+ if (roll2 >= 1 && roll2 <= 6) {
+ game.addEffect(d6_effects[roll2], source);
+ }
+ if (roll1 == roll2){
+ game.addEffect(doubles_effect, source);
+ }
+ return true;
+ }
+
+}
diff --git a/Mage.Sets/src/mage/sets/Unfinity.java b/Mage.Sets/src/mage/sets/Unfinity.java
index cd97818af28..292d30d4bda 100644
--- a/Mage.Sets/src/mage/sets/Unfinity.java
+++ b/Mage.Sets/src/mage/sets/Unfinity.java
@@ -25,6 +25,7 @@ public final class Unfinity extends ExpansionSet {
cards.add(new SetCardInfo("Blood Crypt", 279, Rarity.RARE, mage.cards.b.BloodCrypt.class));
cards.add(new SetCardInfo("Boing!", 40, Rarity.COMMON, mage.cards.b.Boing.class));
cards.add(new SetCardInfo("Breeding Pool", 286, Rarity.RARE, mage.cards.b.BreedingPool.class));
+ cards.add(new SetCardInfo("Celebr-8000", 185, Rarity.RARE, mage.cards.c.Celebr8000.class));
cards.add(new SetCardInfo("Circuits Act", 103, Rarity.COMMON, mage.cards.c.CircuitsAct.class));
cards.add(new SetCardInfo("Clown Car", 186, Rarity.RARE, mage.cards.c.ClownCar.class));
cards.add(new SetCardInfo("Clowning Around", 6, Rarity.COMMON, mage.cards.c.ClowningAround.class));