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Trove of Temptation - Basic some changes to Combat and Human
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6 changed files with 271 additions and 62 deletions
109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
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109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.TreasureToken;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class TroveOfTemptation extends CardImpl {
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public TroveOfTemptation(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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// Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
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addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TroveOfTemptationForceAttackEffect(Duration.WhileOnBattlefield)));
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// At the beginning of your end step, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
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addAbility(new BeginningOfYourEndStepTriggeredAbility(new CreateTokenEffect(new TreasureToken()), false));
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}
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public TroveOfTemptation(final TroveOfTemptation card) {
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super(card);
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}
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@Override
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public TroveOfTemptation copy() {
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return new TroveOfTemptation(this);
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}
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}
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class TroveOfTemptationForceAttackEffect extends RequirementEffect {
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public TroveOfTemptationForceAttackEffect(Duration duration) {
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super(duration, true);
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staticText = "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able";
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}
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public TroveOfTemptationForceAttackEffect(final TroveOfTemptationForceAttackEffect effect) {
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super(effect);
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}
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@Override
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public TroveOfTemptationForceAttackEffect copy() {
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return new TroveOfTemptationForceAttackEffect(this);
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}
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@Override
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public boolean mustAttack(Game game) {
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return false;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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return controller != null && controller.hasOpponent(game.getActivePlayerId(), game);
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}
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@Override
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public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
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return source.getControllerId();
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}
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}
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