rework MayhemLandAbility to work properly

This commit is contained in:
jmlundeen 2025-10-29 21:00:11 -05:00
parent 37ade28c31
commit d98d59cc55
3 changed files with 92 additions and 32 deletions

View file

@ -41,7 +41,7 @@ public class OscorpIndustriesTest extends CardTestPlayerBase {
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw");
setChoice(playerA, oscorpIndustries);
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, oscorpIndustries + " with Mayhem");
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, oscorpIndustries);
setStopAt(1, PhaseStep.END_TURN);
execute();
@ -49,4 +49,56 @@ public class OscorpIndustriesTest extends CardTestPlayerBase {
assertLife(playerA, 20 - 2);
assertPermanentCount(playerA, oscorpIndustries, 1);
}
@Test
public void testOscorpIndustriesNoMayhem() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, oscorpIndustries);
addCard(Zone.BATTLEFIELD, playerA, thoughtCourier);
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, oscorpIndustries);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertPermanentCount(playerA, oscorpIndustries, 1);
}
@Test
public void testCantPlayWithoutDiscard() {
setStrictChooseMode(true);
addCard(Zone.GRAVEYARD, playerA, oscorpIndustries);
checkPlayableAbility("Can't play without discard", 1, PhaseStep.PRECOMBAT_MAIN, playerA,
"Play " + oscorpIndustries, false);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertPermanentCount(playerA, oscorpIndustries, 0);
}
@Test
public void testOscorpIndustriesNextTurn() {
setStrictChooseMode(true);
addCard(Zone.HAND, playerA, oscorpIndustries);
addCard(Zone.BATTLEFIELD, playerA, thoughtCourier);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw");
setChoice(playerA, oscorpIndustries);
checkPlayableAbility("Can't play without discard", 3, PhaseStep.PRECOMBAT_MAIN, playerA,
"Play " + oscorpIndustries, false);
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertLife(playerA, 20);
assertPermanentCount(playerA, oscorpIndustries, 0);
}
}