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Merge remote-tracking branch 'magefree/master'
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d97d9ea130
5 changed files with 165 additions and 4 deletions
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@ -32,7 +32,7 @@ import mage.abilities.effects.common.DamageMultiEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetCreaturePermanentAmount;
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/**
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*
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@ -46,7 +46,7 @@ public class SpreadingFlames extends CardImpl {
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// Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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this.getSpellAbility().addEffect(new DamageMultiEffect(6));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent(0,Integer.MAX_VALUE));
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this.getSpellAbility().addTarget(new TargetCreaturePermanentAmount(6));
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}
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public SpreadingFlames(final SpreadingFlames card) {
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@ -28,7 +28,6 @@
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package mage.sets.magic2010;
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import java.util.UUID;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.common.discard.DiscardTargetEffect;
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import mage.cards.CardImpl;
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@ -46,7 +45,6 @@ public class MindShatter extends CardImpl {
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super(ownerId, 106, "Mind Shatter", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{B}{B}");
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this.expansionSetCode = "M10";
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// Target player discards X cards at random.
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this.getSpellAbility().addEffect(new DiscardTargetEffect(new ManacostVariableValue(), true));
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this.getSpellAbility().addTarget(new TargetPlayer());
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@ -0,0 +1,97 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class PulmonicSliverTest extends CardTestPlayerBase {
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@Test
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public void testKillSpellOnOtherSliver() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Doom Blade");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Doom Blade");
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addTarget(playerB, "Venom Sliver");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Doom Blade", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 1);
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}
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@Test
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public void testDamnationOnSlivers() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Damnation");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Damnation");
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setChoice(playerA, "Yes");
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Damnation", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 1);
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assertGraveyardCount(playerA, "Pulmonic Sliver", 0);
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assertPermanentCount(playerA, "Pulmonic Sliver", 0);
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assertLibraryCount(playerA, "Pulmonic Sliver", 1);
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}
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@Test
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public void testExileOnSliver() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Path to Exile");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Path to Exile");
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addTarget(playerB, "Venom Sliver");
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setChoice(playerA, "Yes"); // should not even have this as a choice
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Path to Exile", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 0);
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assertExileCount("Venom Sliver", 1);
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}
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}
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@ -0,0 +1,63 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class MindShatterTest extends CardTestPlayerBase {
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/*
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Reported bug: Mind Shatter forces discard when X=0
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*/
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@Test
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public void testMindShatterXZeroOneCardInOpponentHand() {
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// {X}{B}{B} - Sorcery
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// Target player discards X cards at random.
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addCard(Zone.HAND, playerA, "Mind Shatter");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.HAND, playerB, "Wooded Foothills", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter");
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addTarget(playerA, playerB);
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setChoice(playerA, "X=0");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Mind Shatter", 1);
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assertGraveyardCount(playerB, "Wooded Foothills", 0);
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assertHandCount(playerB, "Wooded Foothills", 1);
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}
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@Test
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public void testMindShatterXZeroTwoCardsInOpponentHand() {
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// {X}{B}{B} - Sorcery
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// Target player discards X cards at random.
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addCard(Zone.HAND, playerA, "Mind Shatter");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.HAND, playerB, "Wooded Foothills", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mind Shatter");
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addTarget(playerA, playerB);
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setChoice(playerA, "X=0");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Mind Shatter", 1);
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assertGraveyardCount(playerB, "Wooded Foothills", 0);
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assertHandCount(playerB, "Wooded Foothills", 2);
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}
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}
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@ -723,6 +723,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public Cards discard(int amount, boolean random, Ability source, Game game) {
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Cards discardedCards = new CardsImpl();
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if (amount <= 0) {
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return discardedCards;
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}
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if (this.getHand().size() == 1 || this.getHand().size() == amount) {
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discardedCards.addAll(this.getHand());
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while (this.getHand().size() > 0) {
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