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cheats: fixed broken emblem commands (example: emblem:Human:ElspethSunsChampionEmblem:1)
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parent
150d76dcf9
commit
d97b034711
4 changed files with 11 additions and 4 deletions
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@ -764,7 +764,7 @@ public final class SystemUtil {
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feedbackPlayer.getName(), errorsList.size());
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mes += String.join("\n", errorsList);
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mes += "\n";
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game.fireErrorEvent("Cheat command errors", new IllegalArgumentException(mes));
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game.fireErrorEvent("Cheat command errors, see server logs for details", new IllegalArgumentException(mes));
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}
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game.informPlayers(String.format("%s: tried to apply cheat commands", feedbackPlayer.getLogName()));
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}
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@ -1870,7 +1870,7 @@ public abstract class GameImpl implements Game {
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/**
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* @param emblem
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* @param sourceObject
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* @param sourceObject can be null
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* @param toPlayerId controller and owner of the emblem
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*/
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@Override
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@ -33,7 +33,7 @@ public abstract class Emblem extends CommandObjectImpl {
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private static final ManaCosts emptyCost = new ManaCostsImpl<>();
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private UUID controllerId;
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protected MageObject sourceObject;
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protected MageObject sourceObject; // can be null
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private boolean copy;
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private MageObject copyFrom; // copied card INFO (used to call original adjusters)
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private FrameStyle frameStyle;
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@ -62,7 +62,10 @@ public abstract class Emblem extends CommandObjectImpl {
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this.sourceObject = sourceObject;
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// choose set code due source
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TokenInfo foundInfo = TokenRepository.instance.findPreferredTokenInfoForClass(this.getClass().getName(), sourceObject.getExpansionSetCode());
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TokenInfo foundInfo = TokenRepository.instance.findPreferredTokenInfoForClass(
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this.getClass().getName(),
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this.sourceObject == null ? null : this.sourceObject.getExpansionSetCode()
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);
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if (foundInfo != null) {
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this.setExpansionSetCode(foundInfo.getSetCode());
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this.setCardNumber("");
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@ -72,6 +72,10 @@ public class Spell extends StackObjectImpl implements Card {
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}
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private Spell(Card card, SpellAbility ability, UUID controllerId, Zone fromZone, Game game, boolean isCopy) {
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if (card == null) {
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throw new IllegalArgumentException("Wrong code usage: can't create spell without card: " + ability, new Throwable());
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}
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Card affectedCard = card;
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// TODO: must be removed after transform cards (one side) migrated to MDF engine (multiple sides)
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