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* Fixed a problem of Identity Thief (fixes ##2052).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.copy;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class IdentityThiefTest extends CardTestPlayerBase {
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/**
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* This is probably a narrow case of a wider problem base. Identity Thief
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* copied Molten Sentry and died immediately (should have been either a 5/2
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* or a 2/5, whatever the original Molten Sentry was).
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*/
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@Test
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public void testCopyCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste.
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// If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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addCard(Zone.HAND, playerA, "Molten Sentry"); // {3}{R}
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// Whenever Identity Thief attacks, you may exile another target nontoken creature.
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// If you do, Identity Thief becomes a copy of that creature until end of turn.
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// Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerB, "Identity Thief"); // {2}{U}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Sentry");
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attack(2, playerB, "Identity Thief");
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addTarget(playerB, "Molten Sentry");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertExileCount(playerA, 1);
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assertExileCount("Molten Sentry", 1);
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assertPermanentCount(playerB, "Identity Thief", 0);
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assertPermanentCount(playerB, "Molten Sentry", 1);
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}
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@Test
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public void testCopyPrimalClay() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
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addCard(Zone.HAND, playerA, "Primal Clay"); // {4}
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// Whenever Identity Thief attacks, you may exile another target nontoken creature.
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// If you do, Identity Thief becomes a copy of that creature until end of turn.
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// Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerB, "Identity Thief"); // {2}{U}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Primal Clay");
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attack(2, playerB, "Identity Thief");
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addTarget(playerB, "Primal Clay");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertExileCount(playerA, 1);
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assertExileCount("Primal Clay", 1);
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assertPermanentCount(playerB, "Identity Thief", 0);
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assertPermanentCount(playerB, "Primal Clay", 1);
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}
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}
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