From d907dc5ccd730a615432d66c7c428a797d4f9126 Mon Sep 17 00:00:00 2001 From: Zzooouhh Date: Sun, 5 Nov 2017 20:53:54 +0100 Subject: [PATCH] Implemented Goblin Psychopath --- .../src/mage/cards/g/GoblinPsychopath.java | 136 ++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 Mage.Sets/src/mage/cards/g/GoblinPsychopath.java diff --git a/Mage.Sets/src/mage/cards/g/GoblinPsychopath.java b/Mage.Sets/src/mage/cards/g/GoblinPsychopath.java new file mode 100644 index 00000000000..a64aa200543 --- /dev/null +++ b/Mage.Sets/src/mage/cards/g/GoblinPsychopath.java @@ -0,0 +1,136 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.cards.g; + +import java.util.UUID; +import mage.MageInt; +import mage.MageObject; +import mage.abilities.Ability; +import mage.abilities.common.AttacksOrBlocksTriggeredAbility; +import mage.abilities.effects.ReplacementEffectImpl; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.SubType; +import mage.constants.Duration; +import mage.constants.Outcome; +import mage.game.Game; +import mage.game.events.DamageEvent; +import mage.game.events.GameEvent; +import mage.players.Player; + +/** + * + * @author L_J + */ +public class GoblinPsychopath extends CardImpl { + + public GoblinPsychopath(UUID ownerId, CardSetInfo setInfo) { + super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}"); + this.subtype.add(SubType.GOBLIN); + this.subtype.add(SubType.MUTANT); + this.power = new MageInt(5); + this.toughness = new MageInt(5); + + // Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. + this.addAbility(new AttacksOrBlocksTriggeredAbility(new GoblinPsychopathEffect(), false)); + } + + public GoblinPsychopath(final GoblinPsychopath card) { + super(card); + } + + @Override + public GoblinPsychopath copy() { + return new GoblinPsychopath(this); + } +} + +class GoblinPsychopathEffect extends ReplacementEffectImpl { + + private boolean wonFlip; + + public GoblinPsychopathEffect() { + super(Duration.EndOfTurn, Outcome.RedirectDamage); + staticText = "flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead"; + } + + public GoblinPsychopathEffect(final GoblinPsychopathEffect effect) { + super(effect); + } + + @Override + public void init(Ability source, Game game) { + this.wonFlip = game.getPlayer(source.getControllerId()).flipCoin(game); + super.init(source, game); + } + + @Override + public GoblinPsychopathEffect copy() { + return new GoblinPsychopathEffect(this); + } + + @Override + public boolean checksEventType(GameEvent event, Game game) { + return event.getType() == GameEvent.EventType.DAMAGE_CREATURE || + event.getType() == GameEvent.EventType.DAMAGE_PLANESWALKER || + event.getType() == GameEvent.EventType.DAMAGE_PLAYER; + } + + @Override + public boolean applies(GameEvent event, Ability source, Game game) { + MageObject object = game.getObject(event.getSourceId()); + if (object == null) { + game.informPlayers("Couldn't find source of damage"); + return false; + } + return event.getSourceId().equals(source.getSourceId()); + } + + @Override + public boolean replaceEvent(GameEvent event, Ability source, Game game) { + MageObject object = game.getObject(event.getSourceId()); + Player controller = game.getPlayer(source.getControllerId()); + if (controller != null && object != null) { + if (this.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) { + DamageEvent damageEvent = (DamageEvent) event; + if (damageEvent.isCombatDamage()) { + if (!wonFlip) { + // TODO: make this redirect damage from all blockers + controller.damage(event.getAmount(), source.getSourceId(), game, false, true); + String sourceLogName = source != null ? game.getObject(source.getSourceId()).getLogName() + ": " : ""; + game.informPlayers(sourceLogName + "Redirected " + event.getAmount() + " damage to " + controller.getLogName()); + this.discard(); + return true; + } + } + } + } + return false; + } +}