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* Tidehollow Sculler - Fixed that the exiled card did not return opponents hand.
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3 changed files with 97 additions and 7 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class TidehollowScullerTest extends CardTestPlayerBase {
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/**
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* Test if the same Tidehollow Sculler is cast multiple times, the correct
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* corresponding exiled cards are returned
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*/
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@Test
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public void testCardFromHandWillBeExiled() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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// Tidehollow Sculler {W}{B}
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// When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
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// When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
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addCard(Zone.HAND, playerA, "Tidehollow Sculler", 1);
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// Boomerang {U}{U}
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// Return target creature card from your graveyard to your hand.
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addCard(Zone.HAND, playerA, "Boomerang", 1);
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// Scout's Warning {W}
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// The next creature card you play this turn can be played as though it had flash.
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// Draw a card.
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addCard(Zone.HAND, playerA, "Scout's Warning", 1);
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addCard(Zone.HAND, playerB, "Bloodflow Connoisseur", 1);
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addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler");
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addTarget(playerA, "Bloodflow Connoisseur");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boomerang", "Tidehollow Sculler");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scout's Warning", "", "Boomerang");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Tidehollow Sculler", "", "", "When {this} leaves the battlefield, return the exiled card to its owner's hand.");
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addTarget(playerA, "Silvercoat Lion");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA,"Boomerang", 1);
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assertGraveyardCount(playerA,"Scout's Warning", 1);
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assertHandCount(playerB, "Bloodflow Connoisseur", 0); // never comes back because first Tidehollow Sculler left battlefield before target was exiled
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assertHandCount(playerB, "Silvercoat Lion", 0);
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assertExileCount("Silvercoat Lion", 1);
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assertPermanentCount(playerA, "Tidehollow Sculler", 1);
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}
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}
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