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Fixed that land enchantments that caused the enchanted land to become a basic land type removed wrongly other card types than Land and non basic land subtypes (e.g. Spreding Seas enchanting animated Blinkmoth Nexus).
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2 changed files with 98 additions and 11 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* The views and conclusions contained in the software and documentation are those of the
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*/
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package org.mage.test.cards.enchantments;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SpreadingSeasTest extends CardTestPlayerBase {
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/**
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* Played Spreading Seas on opps manland (e.g. Blinkmoth Nexus) . He
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* activated it on response, seas resolves but the manland loses creature
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* type what should not happened.
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*
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* 305.7. If an effect changes a land’s subtype to one or more of the basic
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* land types, the land no longer has its old land type. It loses all
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* abilities generated from its rules text and its old land types, and it
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* gains the appropriate mana ability for each new basic land type. Note
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* that this doesn’t remove any abilities that were granted to the land by
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* other effects. Changing a land’s subtype doesn’t add or remove any card
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* types (such as creature) or supertypes (such as basic, legendary, and
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* snow) the land may have. If a land gains one or more land types in
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* addition to its own, it keeps its land types and rules text, and it gains
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* the new land types and mana abilities.
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*
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*/
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@Test
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public void testCreatureTypeStays() {
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// Enchant land
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// When Spreading Seas enters the battlefield, draw a card.
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// Enchanted land is an Island.
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addCard(Zone.HAND, playerA, "Spreading Seas", 1); // {1}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// Tap: Add 1 to your mana pool.
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// {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
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// {1}, {T}: Target Blinkmoth gets +1/+1 until end of turn.
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addCard(Zone.BATTLEFIELD, playerB, "Blinkmoth Nexus");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Blinkmoth Nexus");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}:", NO_TARGET, "Spreading Seas");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertHandCount(playerA, "Spreading Seas", 0);
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assertGraveyardCount(playerA, "Spreading Seas", 0);
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assertPowerToughness(playerB, "Blinkmoth Nexus", 1, 1);
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assertPermanentCount(playerA, "Spreading Seas", 1);
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assertHandCount(playerA, 1);
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}
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}
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