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* Cabal Ritual, Gemstone Caverns, River of Tears - Fixed a problem that the tap for mana event was sent twice for theses lands (fixes #4288).
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2 changed files with 14 additions and 11 deletions
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@ -31,7 +31,6 @@ import mage.constants.ManaType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -68,19 +67,20 @@ public class VorinclexVoiceOfHungerTest extends CardTestPlayerBase {
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* Vorinclex, Voice of Hunger is not mana doubling River of Tears.
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*/
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@Test
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@Ignore // TODO: need to fix Vorinclex, Voice of Hunger -- it's double fireup mana tap event
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// @Ignore // TODO: need to fix Vorinclex, Voice of Hunger -- it's double fireup mana tap event
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public void testVorinclexVoiceofHungerRiverOfTearsManaMultiplier() {
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addCard(Zone.BATTLEFIELD, playerA, "Upwelling", 1);
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addCard(Zone.HAND, playerA, "River of Tears", 1);
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// Trample
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// Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
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// Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger", 1);
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// {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
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addCard(Zone.BATTLEFIELD, playerA, "River of Tears", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "River of Tears");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U} to your mana pool");
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activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U} to your mana pool");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertManaPool(playerA, ManaType.BLUE, 2);
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