fixed test to deal with infinite loop check

This commit is contained in:
Derek Monturo 2017-05-16 13:28:51 -04:00
parent 43586849bb
commit d805e05a68

View file

@ -114,6 +114,13 @@ public class WorldgorgerDragonTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Volcanic Geyser", playerB, 22);
setChoice(playerA, "X=20");
// not an infinite loop resulting in a draw
for (int i = 0; i < 6; ++i)
{
setChoice(playerA, "No");
setChoice(playerB, "No");
}
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();