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Some clarification around loyalty. Added unit test.
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2 changed files with 30 additions and 0 deletions
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@ -192,4 +192,28 @@ public class DoublingSeasonTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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}
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/**
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* Gatherer Ruling:
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* 10/1/2005: Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However,
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* if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isn’t doubled.
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* This is because those counters are put on as a cost, not as an effect.
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*/
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@Test
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public void testPlaneswalkerLoyalty() {
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addCard(Zone.BATTLEFIELD, playerA, "Tibalt, the Fiend-Blooded");
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addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA,"+1: Draw a card, then discard a card at random.");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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//Should not be doubled
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assertCounterCount("Tibalt, the Fiend-Blooded", CounterType.LOYALTY, 3);
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}
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}
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