Some clarification around loyalty. Added unit test.

This commit is contained in:
Nathaniel Brandes 2017-03-09 02:30:52 -08:00
parent dd0c89db1d
commit d7d700f66a
2 changed files with 30 additions and 0 deletions

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@ -192,4 +192,28 @@ public class DoublingSeasonTest extends CardTestPlayerBase {
assertLife(playerA, 20);
}
/**
* Gatherer Ruling:
* 10/1/2005: Planeswalkers will enter the battlefield with double the normal amount of loyalty counters. However,
* if you activate an ability whose cost has you put loyalty counters on a planeswalker, the number you put on isnt doubled.
* This is because those counters are put on as a cost, not as an effect.
*/
@Test
public void testPlaneswalkerLoyalty() {
addCard(Zone.BATTLEFIELD, playerA, "Tibalt, the Fiend-Blooded");
addCard(Zone.BATTLEFIELD, playerA, "Doubling Season");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA,"+1: Draw a card, then discard a card at random.");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
//Should not be doubled
assertCounterCount("Tibalt, the Fiend-Blooded", CounterType.LOYALTY, 3);
}
}