Master Thief: fixed wrong gain control on battle instead on enter battlefield

This commit is contained in:
Oleg Agafonov 2018-01-04 04:32:42 +04:00
parent eae85e71bc
commit d75974efd0
2 changed files with 130 additions and 5 deletions

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@ -0,0 +1,124 @@
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package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author JayDi85
*/
public class MasterThiefTest extends CardTestPlayerBase {
@Test
public void testMasterThief_GetControlOnEnterBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 5);
assertPermanentCount(playerA, "Master Thief", 1);
assertPermanentCount(playerA, "Accorder's Shield", 1);
assertPermanentCount(playerB, 0);
}
@Test
public void testMasterThief_LostControlOnSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
// sacrifice Master Thief -- must lost control
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10);
assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}
@Test
public void testMasterThief_LostControlOnSacrificeButArtifactAttached() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
// attach and boost
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip {3}");
addTarget(playerA, "Bearer of the Heavens");
// sacrifice Master Thief -- must lost control, but attached and boosted
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10 + 3);
assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}
}