tests: added runtime check for wrong usage of inform messages inside layer effects (disabled by default, related to #13259, #11285)

This commit is contained in:
Oleg Agafonov 2025-02-01 12:53:09 +04:00
parent bbd0fa2ffb
commit d75792312e
2 changed files with 20 additions and 3 deletions

View file

@ -3169,6 +3169,7 @@ public abstract class GameImpl implements Game {
if (simulation) {
return;
}
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.INFO, message, this);
}
@ -3177,6 +3178,7 @@ public abstract class GameImpl implements Game {
if (simulation) {
return;
}
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.STATUS, message, withTime, withTurnInfo, this);
}
@ -3185,7 +3187,7 @@ public abstract class GameImpl implements Game {
if (simulation) {
return;
}
logger.trace("fireUpdatePlayersEvent");
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.UPDATE, null, this);
getState().clearLookedAt();
getState().clearRevealed();
@ -3196,15 +3198,27 @@ public abstract class GameImpl implements Game {
if (simulation) {
return;
}
logger.trace("fireGameEndIfo");
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.END_GAME_INFO, null, this);
}
@Override
public void fireErrorEvent(String message, Exception ex) {
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.ERROR, message, ex, this);
}
private void makeSureCalledOutsideLayersEffects() {
// very slow, enable/comment it for debug or load/stability tests only
// TODO: enable check and remove/rework all wrong usages
if (true) return;
Arrays.stream(Thread.currentThread().getStackTrace()).forEach(e -> {
if (e.toString().contains("GameState.applyEffects")) {
throw new IllegalStateException("Wrong code usage: client side events can't be called from layers effects (wrong informPlayers usage?");
}
});
}
@Override
public Players getPlayers() {
return state.getPlayers();
@ -3871,6 +3885,7 @@ public abstract class GameImpl implements Game {
@Override
public void initTimer(UUID playerId) {
if (priorityTime > 0) {
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.INIT_TIMER, playerId, null, this);
}
}
@ -3878,6 +3893,7 @@ public abstract class GameImpl implements Game {
@Override
public void resumeTimer(UUID playerId) {
if (priorityTime > 0) {
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.RESUME_TIMER, playerId, null, this);
}
}
@ -3885,6 +3901,7 @@ public abstract class GameImpl implements Game {
@Override
public void pauseTimer(UUID playerId) {
if (priorityTime > 0) {
makeSureCalledOutsideLayersEffects();
tableEventSource.fireTableEvent(EventType.PAUSE_TIMER, playerId, null, this);
}
}

View file

@ -57,7 +57,7 @@ public class TableEvent extends EventObject implements ExternalEvent, Serializab
public TableEvent(EventType eventType, String message, boolean withTime, boolean withTurnInfo, Game game) {
super(game);
this.game = game;
this.game = game; // TODO: potentially bugged and need game copy? See related makeSureCalledOutsideLayersEffects
this.message = message;
this.eventType = eventType;
this.withTime = withTime;