mirror of
https://github.com/magefree/mage.git
synced 2025-12-29 23:12:10 -08:00
* Some more minor changes. Added test.
This commit is contained in:
parent
093b22081a
commit
d7255f971c
5 changed files with 56 additions and 62 deletions
|
|
@ -12,9 +12,14 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
public class GrafdiggersCageTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testCard() {
|
||||
public void testCard1() {
|
||||
// Creature cards can't enter the battlefield from graveyards or libraries.
|
||||
// Players can't cast cards in graveyards or libraries.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grafdigger's Cage");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
// Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
|
||||
// Flashback {1}{B}
|
||||
addCard(Zone.GRAVEYARD, playerA, "Lingering Souls");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback {1}{B}");
|
||||
|
|
@ -28,7 +33,7 @@ public class GrafdiggersCageTest extends CardTestPlayerBase {
|
|||
}
|
||||
|
||||
@Test
|
||||
public void testCard1() {
|
||||
public void testCard2() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grafdigger's Cage");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
|
||||
addCard(Zone.HAND, playerA, "Rise from the Grave", 1);
|
||||
|
|
@ -44,5 +49,34 @@ public class GrafdiggersCageTest extends CardTestPlayerBase {
|
|||
assertGraveyardCount(playerA, "Craw Wurm", 1);
|
||||
assertGraveyardCount(playerA, "Rise from the Grave", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* With a Grafdigger's Cage in play you can still announce Cabal Therapy and pay it's flashback cost - resulting
|
||||
* in a sacrificed creature (and any triggers along with that) and a Cabal Therapy still in the graveyard.
|
||||
*
|
||||
* Don't get me wrong, I love sacrificing 2-3 Veteran Explorer to the same Cabal Therapy, but it's just not all that fair.
|
||||
*
|
||||
* Same thing goes for cards like Ethersworn Canonist, assuming that the flashback isn't the first non-artifact spell for the turn.
|
||||
*/
|
||||
@Test
|
||||
public void testCard3() {
|
||||
// Creature cards can't enter the battlefield from graveyards or libraries.
|
||||
// Players can't cast cards in graveyards or libraries.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Grafdigger's Cage");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
|
||||
|
||||
// Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
|
||||
// Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
||||
addCard(Zone.GRAVEYARD, playerA, "Cabal Therapy");
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Flashback");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
assertPermanentCount(playerA, "Silvercoat Lion", 2);
|
||||
assertGraveyardCount(playerA, "Cabal Therapy", 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue