This commit is contained in:
jeffwadsworth 2020-02-06 17:47:08 -06:00
parent b75a5d86b1
commit d6c2f031d0
28 changed files with 813 additions and 650 deletions

View file

@ -168,8 +168,12 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
case PTChangingEffects_7:
this.affectedObjectsSet = true;
}
} else if (hasLayer(Layer.CopyEffects_1) || hasLayer(Layer.ControlChangingEffects_2) || hasLayer(Layer.TextChangingEffects_3)
|| hasLayer(Layer.TypeChangingEffects_4) || hasLayer(Layer.ColorChangingEffects_5) || hasLayer(Layer.AbilityAddingRemovingEffects_6)
} else if (hasLayer(Layer.CopyEffects_1)
|| hasLayer(Layer.ControlChangingEffects_2)
|| hasLayer(Layer.TextChangingEffects_3)
|| hasLayer(Layer.TypeChangingEffects_4)
|| hasLayer(Layer.ColorChangingEffects_5)
|| hasLayer(Layer.AbilityAddingRemovingEffects_6)
|| hasLayer(Layer.PTChangingEffects_7)) {
this.affectedObjectsSet = true;
}
@ -185,7 +189,8 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
@Override
public void setStartingControllerAndTurnNum(Game game, UUID startingController, UUID activePlayerId) {
this.startingControllerId = startingController;
this.startingTurnWasActive = activePlayerId != null && activePlayerId.equals(startingController); // you can't use "game" for active player cause it's called from tests/cheat too
this.startingTurnWasActive = activePlayerId != null
&& activePlayerId.equals(startingController); // you can't use "game" for active player cause it's called from tests/cheat too
this.yourTurnNumPlayed = 0;
}
@ -197,9 +202,11 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
@Override
public boolean isYourNextTurn(Game game) {
if (this.startingTurnWasActive) {
return yourTurnNumPlayed == 1 && game.isActivePlayer(startingControllerId);
return yourTurnNumPlayed == 1
&& game.isActivePlayer(startingControllerId);
} else {
return yourTurnNumPlayed == 0 && game.isActivePlayer(startingControllerId);
return yourTurnNumPlayed == 0
&& game.isActivePlayer(startingControllerId);
}
}
@ -231,14 +238,18 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
switch (duration) {
case UntilYourNextTurn:
case UntilEndOfYourNextTurn:
canDelete = player == null || (!player.isInGame() && player.hasReachedNextTurnAfterLeaving());
canDelete = player == null
|| (!player.isInGame()
&& player.hasReachedNextTurnAfterLeaving());
}
// discard on another conditions (start of your turn)
switch (duration) {
case UntilYourNextTurn:
if (player != null && player.isInGame()) {
canDelete = canDelete || this.isYourNextTurn(game);
if (player != null
&& player.isInGame()) {
canDelete = canDelete
|| this.isYourNextTurn(game);
}
}
@ -305,7 +316,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
@Override
public Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer) {
Set<UUID> dependentToEffects = new HashSet<UUID>();
Set<UUID> dependentToEffects = new HashSet<>();
if (dependendToTypes != null) {
for (ContinuousEffect effect : allEffectsInLayer) {
if (!effect.getId().equals(this.getId())) {
@ -354,7 +365,8 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
/**
* Auto-generates dependencies on different effects (what's apply first and what's apply second)
* Auto-generates dependencies on different effects (what's apply first and
* what's apply second)
*/
public void generateGainAbilityDependencies(Ability abilityToGain, Filter filterToSearch) {
this.addDependencyType(DependencyType.AddingAbility);
@ -369,14 +381,18 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
private void generateGainAbilityDependenciesFromAbility(CompoundAbility compoundAbility) {
if (compoundAbility == null) return;
if (compoundAbility == null) {
return;
}
for (Ability ability : compoundAbility) {
generateGainAbilityDependenciesFromAbility(ability);
}
}
private void generateGainAbilityDependenciesFromAbility(Ability ability) {
if (ability == null) return;
if (ability == null) {
return;
}
// 1. "Is all type" ability (changeling)
// make dependency
@ -386,7 +402,9 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
}
private void generateGainAbilityDependenciesFromFilter(Filter filter) {
if (filter == null) return;
if (filter == null) {
return;
}
// 1. "Is all type" ability (changeling)
// wait dependency

View file

@ -338,7 +338,7 @@ public class ContinuousEffects implements Serializable {
}
// boolean checkLKI = event.getType().equals(EventType.ZONE_CHANGE) || event.getType().equals(EventType.DESTROYED_PERMANENT);
//get all applicable transient Replacement effects
for (Iterator<ReplacementEffect> iterator = replacementEffects.iterator(); iterator.hasNext(); ) {
for (Iterator<ReplacementEffect> iterator = replacementEffects.iterator(); iterator.hasNext();) {
ReplacementEffect effect = iterator.next();
if (!effect.checksEventType(event, game)) {
continue;
@ -371,7 +371,7 @@ public class ContinuousEffects implements Serializable {
}
}
for (Iterator<PreventionEffect> iterator = preventionEffects.iterator(); iterator.hasNext(); ) {
for (Iterator<PreventionEffect> iterator = preventionEffects.iterator(); iterator.hasNext();) {
PreventionEffect effect = iterator.next();
if (!effect.checksEventType(event, game)) {
continue;
@ -740,8 +740,8 @@ public class ContinuousEffects implements Serializable {
* @param event
* @param targetAbility ability the event is attached to. can be null.
* @param game
* @param silentMode true if the event does not really happen but
* it's checked if the event would be replaced
* @param silentMode true if the event does not really happen but it's
* checked if the event would be replaced
* @return
*/
public boolean preventedByRuleModification(GameEvent event, Ability targetAbility, Game game, boolean silentMode) {
@ -789,7 +789,7 @@ public class ContinuousEffects implements Serializable {
do {
Map<ReplacementEffect, Set<Ability>> rEffects = getApplicableReplacementEffects(event, game);
// Remove all consumed effects (ability dependant)
for (Iterator<ReplacementEffect> it1 = rEffects.keySet().iterator(); it1.hasNext(); ) {
for (Iterator<ReplacementEffect> it1 = rEffects.keySet().iterator(); it1.hasNext();) {
ReplacementEffect entry = it1.next();
if (consumed.containsKey(entry.getId()) /*&& !(entry instanceof CommanderReplacementEffect) */) { // 903.9.
Set<UUID> consumedAbilitiesIds = consumed.get(entry.getId());
@ -980,7 +980,7 @@ public class ContinuousEffects implements Serializable {
if (!waitingEffects.isEmpty()) {
// check if waiting effects can be applied now
for (Iterator<Map.Entry<ContinuousEffect, Set<UUID>>> iterator = waitingEffects.entrySet().iterator(); iterator.hasNext(); ) {
for (Iterator<Map.Entry<ContinuousEffect, Set<UUID>>> iterator = waitingEffects.entrySet().iterator(); iterator.hasNext();) {
Map.Entry<ContinuousEffect, Set<UUID>> entry = iterator.next();
if (appliedEffects.containsAll(entry.getValue())) { // all dependent to effects are applied now so apply the effect itself
appliedAbilities = appliedEffectAbilities.get(entry.getKey());
@ -1060,26 +1060,50 @@ public class ContinuousEffects implements Serializable {
private void applyLayer(List<ContinuousEffect> activeLayerEffects, Layer currentLayer, Game game) {
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, currentLayer);
// layer is a list of all effects at the current layer
if (!layer.isEmpty()) {
int numberOfEffects = layer.size();
// appliedEffects holds the list of effects currently applied to the layer
Set<UUID> appliedEffects = new HashSet<>();
// waitingEffects holds the list of dependent effects and their independent counterparts
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
for (ContinuousEffect effect : layer) {
if (numberOfEffects > 1) { // If an effect is dependent to not applied effects yet of this layer, so wait to apply this effect
if (numberOfEffects > 1) {
// If an effect is dependent to not applied effects yet of this layer, so wait to apply this effect
// check to see if any effect is dependent to other cards indirectly due to the independent card being dependent, etc.
Set<UUID> dependentTo = effect.isDependentTo(layer);
if (!appliedEffects.containsAll(dependentTo)) {
waitingEffects.put(effect, dependentTo);
continue;
}
}
// apply the effect
applyContinuousEffect(effect, currentLayer, game);
// add it to the applied effects list
appliedEffects.add(effect.getId());
layer = getLayeredEffects(game);
// check waiting effects to see if it has anything to check
if (!waitingEffects.isEmpty()) {
// check if waiting effects can be applied now
for (Entry<ContinuousEffect, Set<UUID>> entry : waitingEffects.entrySet()) {
if (appliedEffects.containsAll(entry.getValue())) { // all dependent to effects are applied now so apply the effect itself
// all dependent to effects are applied now so apply the effect itself
if (appliedEffects.containsAll(entry.getValue())) {
applyContinuousEffect(entry.getKey(), currentLayer, game);
// add it to the applied effects list
appliedEffects.add(entry.getKey().getId());
layer = getLayeredEffects(game);
}
}
}
if (numberOfEffects != appliedEffects.size()) {
for (Entry<ContinuousEffect, Set<UUID>> entry : waitingEffects.entrySet()) {
// all dependent to effects are applied now so apply the effect itself
if (appliedEffects.containsAll(entry.getValue())) {
applyContinuousEffect(entry.getKey(), currentLayer, game);
// add it to the applied effects list
appliedEffects.add(entry.getKey().getId());
layer = getLayeredEffects(game);
}
}
}

View file

@ -43,12 +43,15 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
if (permanent != null) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
case TypeChangingEffects_4:
// lands intrictically have the mana ability associated with their type, so added here in layer 4
permanent.getSubtype(game).removeAll(SubType.getLandTypes());
permanent.getSubtype(game).addAll(landTypes);
permanent.removeAllAbilities(source.getSourceId(), game);
for (SubType landType : landTypes) {
switch (landType) {
case SWAMP:
if (permanent.hasSubtype(SubType.SWAMP, game)) { // type can be removed by other effect with newer timestamp, so no ability adding
if (permanent.hasSubtype(SubType.SWAMP, game)) {
permanent.addAbility(new BlackManaAbility(), source.getSourceId(), game);
}
break;
@ -75,11 +78,6 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
}
}
break;
case TypeChangingEffects_4:
// subtypes are all removed by changing the subtype to a land type.
permanent.getSubtype(game).removeAll(SubType.getLandTypes());
permanent.getSubtype(game).addAll(landTypes);
break;
}
return true;
}
@ -89,7 +87,7 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
return layer == Layer.TypeChangingEffects_4;
}
private String setText() {

View file

@ -112,7 +112,8 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
land.addCardType(CardType.LAND);
}
if (loseOther) {
// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
// 305.7 Note that this doesn't remove any abilities
// that were granted to the land by other effects
// So the ability removing has to be done before Layer 6
land.removeAllAbilities(source.getSourceId(), game);
// 305.7
@ -127,8 +128,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
}
}
}
break;
case AbilityAddingRemovingEffects_6:
// add intrinsic land abilities here not in layer 6
for (SubType landType : landTypesToAdd) {
switch (landType) {
case SWAMP:
@ -157,7 +157,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
return layer == Layer.TypeChangingEffects_4;
}
private String setText() {

View file

@ -25,15 +25,18 @@ public class BecomesCreatureAllEffect extends ContinuousEffectImpl {
private boolean loseTypes = false;
protected boolean loseName = false;
public BecomesCreatureAllEffect(Token token, String theyAreStillType, FilterPermanent filter, Duration duration, boolean loseColor) {
public BecomesCreatureAllEffect(Token token, String theyAreStillType,
FilterPermanent filter, Duration duration, boolean loseColor) {
this(token, theyAreStillType, filter, duration, loseColor, false, false);
}
public BecomesCreatureAllEffect(Token token, String theyAreStillType, FilterPermanent filter, Duration duration, boolean loseColor, boolean loseName) {
public BecomesCreatureAllEffect(Token token, String theyAreStillType,
FilterPermanent filter, Duration duration, boolean loseColor, boolean loseName) {
this(token, theyAreStillType, filter, duration, loseColor, loseName, false);
}
public BecomesCreatureAllEffect(Token token, String theyAreStillType, FilterPermanent filter, Duration duration, boolean loseColor, boolean loseName, boolean loseTypes) {
public BecomesCreatureAllEffect(Token token, String theyAreStillType,
FilterPermanent filter, Duration duration, boolean loseColor, boolean loseName, boolean loseTypes) {
super(duration, Outcome.BecomeCreature);
this.token = token;
this.theyAreStillType = theyAreStillType;
@ -57,7 +60,8 @@ public class BecomesCreatureAllEffect extends ContinuousEffectImpl {
public void init(Ability source, Game game) {
super.init(source, game);
if (this.affectedObjectsSet) {
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
for (Permanent perm : game.getBattlefield().getActivePermanents(
filter, source.getControllerId(), source.getSourceId(), game)) {
affectedObjectList.add(new MageObjectReference(perm, game));
}
}
@ -76,7 +80,8 @@ public class BecomesCreatureAllEffect extends ContinuousEffectImpl {
affectedPermanents.add(ref.getPermanent(game));
}
} else {
affectedPermanents = new HashSet<>(game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game));
affectedPermanents = new HashSet<>(game.getBattlefield()
.getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game));
}
for (Permanent permanent : affectedPermanents) {

View file

@ -30,6 +30,13 @@ public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
this.loseType = loseType;
staticText = text;
}
public BecomesCreatureAttachedEffect(Token token, String text, Duration duration, LoseType loseType, Outcome outcome) {
super(duration, Layer.TypeChangingEffects_4, SubLayer.NA, outcome);
this.token = token;
this.loseType = loseType;
staticText = text;
}
public BecomesCreatureAttachedEffect(final BecomesCreatureAttachedEffect effect) {
super(effect);