Merge pull request #1631 from okuRaku/master

fix for Exhaustion on things that entered after resolution
This commit is contained in:
LevelX2 2016-03-16 10:25:41 +01:00
commit d6b32a42e3
2 changed files with 151 additions and 11 deletions

View file

@ -33,7 +33,7 @@ import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
import mage.abilities.effects.common.DontUntapInOpponentsNextUntapStepAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
@ -42,7 +42,6 @@ import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTargets;
@ -97,16 +96,11 @@ class ExhaustionEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
List<Permanent> doNotUntapNextUntapStep = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, player.getId(), game)) {
doNotUntapNextUntapStep.add(permanent);
}
if (!doNotUntapNextUntapStep.isEmpty()) {
ContinuousEffect effect = new DontUntapInControllersNextUntapStepTargetEffect("This creature");
effect.setTargetPointer(new FixedTargets(doNotUntapNextUntapStep, game));
game.addEffect(effect, source);
}
ContinuousEffect effect = new DontUntapInOpponentsNextUntapStepAllEffect(filter);
effect.setTargetPointer(new FixedTarget(player.getId()));
game.addEffect(effect, source);
return true;
}
return false;