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* Notion Thief - Fixed that the replacment effect was not always applied as intended.
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3 changed files with 44 additions and 16 deletions
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@ -37,23 +37,49 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class DrawEffectsTest extends CardTestPlayerBase {
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/**
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* The effects of multiple Thought Reflections are cumulative. For example, if you have
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* three Thought Reflections on the battlefield, you'll draw eight times the original number of cards.
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* The effects of multiple Thought Reflections are cumulative. For example,
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* if you have three Thought Reflections on the battlefield, you'll draw
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* eight times the original number of cards.
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*/
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@Test
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public void testCard() {
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// If you would draw a card, draw two cards instead.
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// If you would draw a card, draw two cards instead.
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addCard(Zone.BATTLEFIELD, playerB, "Thought Reflection", 3);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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Assert.assertEquals("Player B has to have 4 cards in hand", 8 , playerB.getHand().size());
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Assert.assertEquals("Player B has to have 4 cards in hand", 8, playerB.getHand().size());
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}
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}
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/**
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* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=17295&start=75#p181427
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* If I have a Notion Thief on the battlefield and cast Opportunity,
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* targeting my opponent, during my opponent's upkeep, the opponent
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* incorrectly draws the cards.
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*/
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@Test
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public void testNotionThief() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Flash
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// If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
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addCard(Zone.BATTLEFIELD, playerA, "Notion Thief", 1);
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// Target player draws four cards.
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addCard(Zone.HAND, playerA, "Opportunity", 1);
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castSpell(2, PhaseStep.UPKEEP, playerA, "Opportunity", playerB);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertGraveyardCount(playerA, "Opportunity", 1);
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assertHandCount(playerA, 4);
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assertHandCount(playerB, 1);
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}
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}
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