Fixed CMC compare order.

This commit is contained in:
LevelX2 2014-08-18 01:09:15 +02:00
parent 201817b331
commit d651fb65fa
2 changed files with 4 additions and 4 deletions

View file

@ -58,7 +58,7 @@ public class CounterbalanceTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Counterbalance");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.LIBRARY, playerB, "Desert Twister"); // cmc = 6 ({G}{G}{4} because DeatGrasp = 2 + 4 (of X) = 6
addCard(Zone.LIBRARY, playerB, "Desert Twister"); // cmc = 6 ({G}{G}{4} because DeathGrasp = 2 + 4 (of X) = 6
skipInitShuffling(); // so the set to top card stays at top
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Death Grasp", "targetPlayer=PlayerB");