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[MKC] Implement Hot Pursuit
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3 changed files with 117 additions and 1 deletions
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@ -26,7 +26,11 @@ public class GoadTargetEffect extends ContinuousEffectImpl {
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* each combat if able and attacks a player other than that player if able.
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*/
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public GoadTargetEffect() {
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super(Duration.UntilYourNextTurn, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
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this(Duration.UntilYourNextTurn);
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}
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public GoadTargetEffect(Duration duration) {
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super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
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}
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private GoadTargetEffect(final GoadTargetEffect effect) {
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