[MKC] Implement Hot Pursuit

This commit is contained in:
theelk801 2024-10-08 12:02:16 -04:00
parent 17c43f3a44
commit d64ddc999c
3 changed files with 117 additions and 1 deletions

View file

@ -26,7 +26,11 @@ public class GoadTargetEffect extends ContinuousEffectImpl {
* each combat if able and attacks a player other than that player if able.
*/
public GoadTargetEffect() {
super(Duration.UntilYourNextTurn, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
this(Duration.UntilYourNextTurn);
}
public GoadTargetEffect(Duration duration) {
super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
}
private GoadTargetEffect(final GoadTargetEffect effect) {