Ability refactor: fixed broken effects timestamp in some use cases

This commit is contained in:
Oleg Agafonov 2020-05-28 23:07:36 +04:00
parent f3f1c29926
commit d63a3e88ce
6 changed files with 213 additions and 42 deletions

View file

@ -0,0 +1,70 @@
package org.mage.test.cards.abilities.other;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.keyword.VigilanceAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.permanent.Permanent;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class GainAbilitiesTest extends CardTestPlayerBase {
@Test
public void test_AttachmentSingleton() {
// {2}{W}
// Enchanted creature gets +2/+2.
// Enchanted creature has vigilance as long as you control a black or green permanent.
addCard(Zone.HAND, playerA, "Abzan Runemark@attach", 2);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
//
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 1); // 2/2
// attach all
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.1", "@bear");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.2", "@bear");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@bear", VigilanceAbility.class, true);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
Permanent permanent = getPermanent("Balduvian Bears");
Assert.assertEquals("must have only 1 singleton ability instance from two attachments",
1, permanent.getAbilities(currentGame).stream().filter(a -> a instanceof VigilanceAbility).count());
}
@Test
public void test_AttachmentUnique() {
// {R}
// Enchanted creature has "{R}, {T}, Discard a card: Draw a card."
addCard(Zone.HAND, playerA, "Epiphany Storm@attach", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
//
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 1); // 2/2
// attach all
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.1", "@bear");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "@attach.2", "@bear");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
//checkAbility("after", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "@bear", VigilanceAbility.class, true);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
Permanent permanent = getPermanent("Balduvian Bears");
Assert.assertEquals("must have 2 dynamic ability instances from two attachments",
2, permanent.getAbilities(currentGame).stream().filter(
a -> a.getEffects().stream().anyMatch(e -> e instanceof DrawCardSourceControllerEffect)
).count());
}
}

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@ -14,20 +14,17 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
/**
*
* Playing a commander game. Opponent had a Magus of the Moon, and I later
* dropped a Chromatic Lantern.
*
* <p>
* I was not allowed to use the Chromatic Lantern's ability. Since layers
* are tricky I asked on the Judge's chat to confirm and the user "luma"
* said it should work on this scenario.
*
*/
@Test
public void testMagusOfTheMoonAndChromaticLantern() {
@ -42,8 +39,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerB, "Chromatic Lantern", 1);
@ -66,8 +65,11 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Chromatic Lantern");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Magus of the Moon");
setStrictChooseMode(true);
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerB, "Chromatic Lantern", 1);
assertPermanentCount(playerA, "Magus of the Moon", 1);
@ -97,8 +99,11 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower");
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:");
setStrictChooseMode(true);
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Aquitect's Will", 1);
@ -128,8 +133,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bloodmoon);
playLand(1, PhaseStep.POSTCOMBAT_MAIN, playerA, urborgtoy);
setStrictChooseMode(true);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, bloodmoon, 1);
assertPermanentCount(playerA, urborgtoy, 1);
@ -157,8 +164,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, urborgtoy);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, bloodmoon);
setStrictChooseMode(true);
setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, bloodmoon, 1);
assertPermanentCount(playerA, urborgtoy, 1);
@ -176,7 +185,7 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
In terms of time-stamp order, Urborg was down first, then Kormus Bell, then Quicksilver.
When I put a flood counter on a basic swamp, it would become a 0/0 instead of a 1/1 and die.
*/
@Test
public void testCormusBellAfterUrborg() {
// Land - Legendary
@ -198,14 +207,14 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Kormus Bell");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Quicksilver Fountain");
addTarget(playerA, "Mountain");
setStrictChooseMode(true);
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, urborgtoy, 1);
assertPermanentCount(playerA, "Kormus Bell", 1);
assertPermanentCount(playerB, "Quicksilver Fountain", 1);
@ -245,8 +254,10 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerA, "Stormtide Leviathan"); // all lands are islands in addition to their other types
addCard(Zone.BATTLEFIELD, playerA, "Darksteel Citadel"); // land has indestructible ability
setStrictChooseMode(true);
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
Permanent darksteel = getPermanent("Darksteel Citadel", playerA.getId());
Assert.assertNotNull(darksteel);

View file

@ -1,4 +1,3 @@
package org.mage.test.cards.planeswalker;
import mage.abilities.keyword.IndestructibleAbility;
@ -11,7 +10,6 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class GideonTest extends CardTestPlayerBase {
@ -116,16 +114,23 @@ public class GideonTest extends CardTestPlayerBase {
// Equip {2}
addCard(Zone.BATTLEFIELD, playerB, "Stitcher's Graft", 1);
// transform
attack(2, playerB, "Kytheon, Hero of Akros");
attack(2, playerB, "Silvercoat Lion");
attack(2, playerB, "Pillarfield Ox");
checkPermanentCount("after transform", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Gideon, Battle-Forged", 1);
// become creature and equip
activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "0: Until ");
waitStackResolved(4, PhaseStep.PRECOMBAT_MAIN);
activateAbility(4, PhaseStep.PRECOMBAT_MAIN, playerB, "Equip {2}", "Gideon, Battle-Forged");
attack(4, playerB, "Gideon, Battle-Forged"); // 7 damage
setStrictChooseMode(true);
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertLife(playerA, 7);

View file

@ -1,4 +1,3 @@
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
@ -7,7 +6,6 @@ import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
@ -16,10 +14,9 @@ public class ShowstopperTest extends CardTestPlayerBase {
/**
* Tests that the dies triggered ability of silvercoat lion (gained by Showstopper)
* triggers as he dies from Lightning Bolt
*
*/
@Test
public void testDiesTriggeredAbility() {
public void test_OneTrigger() {
// Showstopper Instant {1}{B}{R}
// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
addCard(Zone.HAND, playerA, "Showstopper");
@ -30,10 +27,14 @@ public class ShowstopperTest extends CardTestPlayerBase {
addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Silvercoat Lion");
addTarget(playerA, "Ornithopter");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertLife(playerA, 20);
assertLife(playerB, 20);
@ -43,12 +44,13 @@ public class ShowstopperTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Ornithopter", 1);
}
/**
* Test if Showstopper is called twice
*/
@Test
public void testTwoDiesTriggeredAbilities() {
public void test_TwoTriggers() {
// Showstopper Instant {1}{B}{R}
// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
addCard(Zone.HAND, playerA, "Showstopper", 2);
@ -62,12 +64,16 @@ public class ShowstopperTest extends CardTestPlayerBase {
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setChoice(playerA, "When {this} dies"); // choose from two triggers
addTarget(playerA, "Ornithopter");
addTarget(playerA, "Grizzly Bears");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertLife(playerA, 20);
assertLife(playerB, 20);
@ -79,4 +85,65 @@ public class ShowstopperTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Ornithopter", 1);
}
@Test
public void test_TwoTriggersAndCopies() {
// Showstopper Instant {1}{B}{R}
// Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
addCard(Zone.HAND, playerA, "Showstopper", 2);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Ornithopter", 1);
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerB, "Alchemist's Apprentice", 1);
addCard(Zone.BATTLEFIELD, playerB, "Augmenting Automaton", 1);
//
// When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice.
// You may choose new targets for the copies.
addCard(Zone.HAND, playerA, "Repeated Reverberation", 1); // {2}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// first spell
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {B}", 2);
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
// prepare copy
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {R}", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Repeated Reverberation");
// second spell with 2x copy
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Showstopper");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
setChoice(playerA, "When {this} dies"); // choose from 4 triggers
setChoice(playerA, "When {this} dies"); // choose from 4 triggers
setChoice(playerA, "When {this} dies"); // choose from 4 triggers
addTarget(playerA, "Ornithopter");
addTarget(playerA, "Grizzly Bears");
addTarget(playerA, "Alchemist's Apprentice");
addTarget(playerA, "Augmenting Automaton");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Showstopper", 2);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertGraveyardCount(playerB, "Grizzly Bears", 1);
assertGraveyardCount(playerB, "Ornithopter", 1);
assertGraveyardCount(playerB, "Alchemist's Apprentice", 1);
assertGraveyardCount(playerB, "Augmenting Automaton", 1);
}
}